- 1、原创力文档(book118)网站文档一经付费(服务费),不意味着购买了该文档的版权,仅供个人/单位学习、研究之用,不得用于商业用途,未经授权,严禁复制、发行、汇编、翻译或者网络传播等,侵权必究。。
- 2、本站所有内容均由合作方或网友上传,本站不对文档的完整性、权威性及其观点立场正确性做任何保证或承诺!文档内容仅供研究参考,付费前请自行鉴别。如您付费,意味着您自己接受本站规则且自行承担风险,本站不退款、不进行额外附加服务;查看《如何避免下载的几个坑》。如果您已付费下载过本站文档,您可以点击 这里二次下载。
- 3、如文档侵犯商业秘密、侵犯著作权、侵犯人身权等,请点击“版权申诉”(推荐),也可以打举报电话:400-050-0827(电话支持时间:9:00-18:30)。
- 4、该文档为VIP文档,如果想要下载,成为VIP会员后,下载免费。
- 5、成为VIP后,下载本文档将扣除1次下载权益。下载后,不支持退款、换文档。如有疑问请联系我们。
- 6、成为VIP后,您将拥有八大权益,权益包括:VIP文档下载权益、阅读免打扰、文档格式转换、高级专利检索、专属身份标志、高级客服、多端互通、版权登记。
- 7、VIP文档为合作方或网友上传,每下载1次, 网站将根据用户上传文档的质量评分、类型等,对文档贡献者给予高额补贴、流量扶持。如果你也想贡献VIP文档。上传文档
查看更多
Chapter 3
Creative Industries Across Cultural Borders:
The Case of Video Games in Asia
Ted Tschang
Introduction
This chapter examines the relationship between culture, economics and policy
within the creative industries (which for the purposes of this paper, are assumed to
be equivalent to the cultural industries), and their manifestation in Asia. Addressing
any one of these three issues is a challenge in itself, but addressing all three of them
together raises the complexity even further. Early writers on the “creative econ-
omy” have noted how it works differently from the traditional economy (Florida
1
2002; Howkins 2001). Culture is vitally important to understanding how creative
industries develop, but the role of culture in shaping national competitive advantage
is not that clear. The same can be said for policy, and a discussion of the triad can
be quite convoluted. Having said that, all three levels are still very relevant to the
proper description of a creative industry – as I will show in this chapter.
This paper attempts to address this triad of issues primarily with a production-
and-innovation-oriented view of industrial organisation, bringing in creativity,
culture and policy where possible. I shall do this primarily through the lens of one
sector in particular – the video games industry – in which Asia has been investing
heavily lately, and in which Japan has been an early leader. I will also provide a
limited focus on the animation sector for comparative purposes. I will first provide
a summary of how creative production in video games occurs in the US, followed
1 These works typically suggest that the production economy for technologies and products associ-
ated with the industrial age seemed to revolve around economies of scale, but that dominance in
the creative age appears to be the result of creativity, specifically, individua
您可能关注的文档
- Do China’s “national team”business group undertake strategic-asset-seeking OFDI外文翻译.doc
- FDI in China What We Know and What We Need to Study Next外文翻译.doc
- FDI的溢出和后向关联效应:来自英国的经验性证据外文翻译.doc
- FDI与中国出口商品结构的协整分析外文翻译.doc
- Financial Sector Competition, Services Trade, and Growth外文翻译.doc
- Home government polices for outward FDI from emerging economieslessons from Asia外文翻译.doc
- International Trade and Industrial Upgrading in the Apparel Commodity Chain外文翻译.doc
- Services Trade and Growth外文翻译.doc
- The North American Free Trade Agreement emerging apparel production networks and industrial upgrading the southern California Mexico connection外文翻译.doc
- 北塞浦路斯的对外贸易与经济增长:时间序列分析外文翻译.doc
最近下载
- 社区养老服务驿站2025年运营策略与案例分析.docx
- 《跨境电商英语》课程标准.docx VIP
- 除颤仪迈瑞D3分布及使用.pptx VIP
- 2019年人教版九下化学《第12章 化学和生活》单元测试卷(解析版).doc VIP
- 中班语言绘本《绿绵羊在哪里》动态PPT课件.pptx VIP
- 人教版五年级上册数学全册教案(永威先学后教模式).pdf VIP
- 变电站验收要点.docx
- nubia主题修改教程附电脑和手机工具努比亚ui4.pdf VIP
- 2024-2025学年人教版化学九年级下学期《第8章 金属和金属材料》测试卷及答案解析.doc VIP
- 最新人教版九年级数学上册-全册课件全集(1215张).pptx VIP
文档评论(0)