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网络游戏服务器架构及功能优化研究
戏ID 的唯一性,在合服时避免因此产生的冲突。
6.对调整好的服务器进行压力测试并对数据进行分析。主要对万人以上同时在线
时的服务器负载、数据存储效率等相关数据进行测试,测试的结果验证了设计构想,满
足项目的需求。
关键词 游戏,服务器,架构,优化
II
网络游戏服务器架构及功能优化研究
OPTIMIZATION OF ARCHITECTURE AND
FACTIONNALITY FOR GAME SERVERS
ABSTRACT
Online game industry is a novel digital entertainment with the development of the
internet and it has formed a new art form.From the history of online games we can understand,
that they are getting more complicated, from simple network versus game in the beginning to
fictitious world of today. Online game servers are the core of online games. Currently most of
the online social games use server group ,it means the different functional serve on the
different servers. In the practical operation, not only the stability of every serve program must
be ensured, but also the performance of online game servers should be improved to cover
more players.
Through the analysis on the game servers developed by our company, and its
development direction, this thesis modifies the functional classification, fine tuning the
architecture and add some functional components which makes the game meet the demand of
the operating department and running smoothly. The job of this text includes following parts
as bellow:
1. With the situation of online games industry of our country, it gives a detailed
description on the architecture and functionality for game servers.
2. On the basis of our project, it redraws the functionality for servers to make the lobby
server take more logic calculation, building the uniform interf
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