scene graph.pptVIP

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scene graph

What just happened? Because the hardware refresh rate is often at 60 Hz, the if condition in traverse will become true once per second, which achieves the animation. Then you will see the Cessna is intact in the first second, and afire and smoking in the next, acting in cycles. Summary How to utilize various osg::Group and osg::Geode nodes to assemble a basic hierarchy graph and handle parent and children nodes How to realize the spatial transform by using osg::Transform, based on the understanding of the concept of matrix and its implementation—the osg::Matrix variables How to use the osg::Switch node to shift the rendering status of scene nodes How to decide upon the detail of rendering complexity for scene nodes, by using the osg::LOD class Using the osg::ProxyNode and osg::PagedLOD classes to balance the runtime scene load How to customize a node and enhance its features ? Drawable—The Drawable class is the base class for storing geometric data. Drawable is a pure virtual class and can’t be instantiated directly. ? Geometry—The Geometry class, in conjunction with the PrimitiveSet class, act as high-level wrappers around the OpenGL vertex array functionality. Geometry stores the vertex arrays vertex, texture coordinate, color, and normal arrays. PrimitiveSet—The PrimitiveSet class provides high-level support for the OpenGL vertex array drawing commands. Use this class to specify the types of primitives to draw from the data stored in the associated Geometry class. osg::DrawArray Vector classes Vec2, Vec3, Vec4. —OSG provides a set of predefined 2-, 3-, and 4-element vectors of type float or double. Use these vectors to specify vertices, colors, normals, and texture coordinates. Array classes Vec2Array, Vec3Array, Vec4Array. —OSG defines several commonly used array types, such as Vec2Array for texture coordinates. When specifying vertex array data, your application stores geometric data in these arrays before passing them to Geometry objects. write c++ cod

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