ppt课件-power point slidesfor starting outwith c++ early objects(灵能点slidesfor开始给予早期c++对象).pptVIP
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1.6 The Programming Process Define what the program is to do. Visualize the program running on the computer. Use design tools to create a model of the program. Hierarchy charts, flowcharts, pseudocode, etc. Check the model for logical errors. Write the program source code. Compile the source code. 1-* The Programming Process (cont.) 7. Correct any errors found during compilation. 8. Link the program to create an executable file. 9. Run the program using test data for input. 10. Correct any errors found while running the program. Repeat steps 4 - 10 as many times as necessary. 11. Validate the results of the program. Does the program do what was defined in step 1? 1-* Chapter 1: Introduction to Computers and Programming Starting Out with C++ Early Objects Seventh Edition by Tony Gaddis, Judy Walters, and Godfrey Muganda * * See example program pr1-01.cpp See pr1-01.cpp * Copyright ? 2011 Pearson Education, Inc. Publishing as Pearson Addison-Wesley Copyright ? 2011 Pearson Education, Inc. Publishing as Pearson Addison-Wesley Copyright ? 2011 Pearson Education, Inc. Publishing as Pearson Addison-Wesley Starting Out with C++ Early Objects Seventh Edition by Tony Gaddis, Judy Walters, and Godfrey Muganda Chapter 1: Introduction to Computers and Programming Topics 1.1 Why Program? 1.2 Computer Systems: Hardware and Software 1.3 Programs and Programming Languages 1.4 What Is a Program Made of? 1.5 Input, Processing, and Output 1.6 The Programming Process 1-* 1.1 Why Program? Computer – programmable machine designed to follow instructions Program – instructions in computer memory to make it do something Programmer – person who writes instructions (programs) to make computer perform a task SO, without programmers, no programs; without programs, the computer cannot do anything 1-* 1.2 Computer Systems: Hardware and Software Main Hardware Component Categories Central Processing Unit (CPU) Main memory (RAM) Secondary storage devices Input Devices
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