On the application of the Big Five Strategies achievements efficient classroom.docVIP

On the application of the Big Five Strategies achievements efficient classroom.doc

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On the application of the Big Five Strategies achievements efficient classroom

On the application of the Big Five Strategies achievements efficient classroom The main positions of the quality of education is the classroom teaching, the classroom is the key to improve the quality of education, to carry out effective teaching, classroom reform must be a breakthrough in efforts to build an effective classroom, improve classroom study IT courses is a very practical, very rich creative courses with significant era of development characteristics, we must actively explore, to be creative, and efforts to build an effective information technology in the classroom, in order to provide students with the proactive development of space as possible, to train students to use information technology for learning and the ability to work, the ability of sustainable development, to lay the foundation for lifelong learning. Strategy One - task-driven Constructivist instructional design principles emphasize: student learning activities must be combined with the large task or problem to explore the invocation and maintain learners’ interest and motivation. Effective task designed to cater to the level of the computer system and practicality , proposed the outside to the inside, layer by layer depth learning pathways to facilitate students to gradually learn the knowledge and skills of the IT. teacher can create a real teaching environment, so that students with the real task of learning, while continuing to challenge and motivate students to move forward. For example, in explaining the Word lt;lt; beautify article gt;gt; This lesson requires students to take advantage of the AutoShapes the various graphics rendering, graphics can independently choose a painting a clear mandate, teachers show sample works only put forward the task, do not request completely independent play by students. This can give full play to the initiative of the students in active learning, to enable them to increase their interest in learning in a task-driven, and the vast sp

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