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QuickTime VR - An Image-Based Approach to Virtual Environment Navigation-英文文献
QuickTime VR – An Image-Based Approach to
Virtual Environment Navigation
Shenchang Eric Chen
Apple Computer, Inc.
The 3D modeling and rendering approach has three main
ABSTRACT problems. First, creating the geometrical entities is a laborious
manual process. Second, because the walkthrough needs to be
Traditionally, virtual reality systems use 3D computer performed in real-time, the rendering engine usually places a
graphics to model and render virtual environments in real-time. limit on scene complexity and rendering quality. Third, the
This approach usually requires laborious modeling and need for a special purpose rendering engine has limited the
expensive special purpose rendering hardware. The rendering availability of virtual reality for most people since the
quality and scene complexity are often limited because of the necessary hardware is not widely available.
real-time constraint. This paper presents a new approach which Despite the rapid advance of computer graphics software and
uses 360-degree cylindrical panoramic images to compose a hardware in the past, most virtual reality systems still face the
virtual environment. The panoramic image is digi
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