经纬度坐标下的球面多边形面积计算公式(Calculation formula of spherical polygonal area under latitude and longitude coordinates).docVIP

经纬度坐标下的球面多边形面积计算公式(Calculation formula of spherical polygonal area under latitude and longitude coordinates).doc

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经纬度坐标下的球面多边形面积计算公式(Calculation formula of spherical polygonal area under latitude and longitude coordinates)

经纬度坐标下的球面多边形面积计算公式(Calculation formula of spherical polygonal area under latitude and longitude coordinates) In these two days, I see the calculation of polygonal area under WGS84. In general, the polygonal area of the longitude and latitude is the area of a spherical polygon. I wrote a Javascript function when I was working on the ArcIMS project and posted it, so you can refer to it when you need it. I made simple changes to make it easy for you to call directly. If there are any problems, please correct them. It is also important to note that this function does not apply to the autocross polygon. It is important to note that both PointX and PointY are the node coordinates of the polygon, but this formula has eliminated one of the same nodes in the first tail, as a point to be included in the calculation. [Copy to clipboard] [-] CODE: / / calculate Area The function calcArea (PointX, PointY, MapUnits) { Var Count = PointX. Length If (Count 2) { Var mtotalArea = 0; If (MapUnits = = DEGREES) / / the spherical polygons at the latitude and longitude coordinates { Var LowX = 0.0; Var LowY = 0.0; Var MiddleX = 0.0; Var MiddleY = 0.0; Var HighX = 0.0; Var HighY = 0.0; Var AM = 0.0; Var BM = 0.0; Var CM = 0.0; Var AL = 0.0; Var BL = 0.0; Var CL = 0.0; Var AH = 0.0; Var BH = 0.0; Var CH = 0.0; Var CoefficientL = 0.0; Var CoefficientH = 0.0; Var ALtangent = 0.0; Var BLtangent = 0.0; Var CLtangent = 0.0; Var AHtangent = 0.0; Var BHtangent = 0.0; Var CHtangent = 0.0; Var ANormalLine = 0.0; Var BNormalLine = 0.0; Var CNormalLine = 0.0; Var OrientationValue = 0.0; Var AngleCos = 0.0; Var Sum1 = 0.0; Var Sum2 = 0.0; Var Count2 = 0; Var Count1 = 0; Var Sum = 0.0; Var Radius = 6378000; (我= 0;计数;+ +) { 如果(i = = 0) { (数)*数学。π/ 180; 数学。π/ 180; 中间值=点x的[0]*数学。π/ 180; 米德丽=尖尖的[0]*数学。π/ 180; HighX = PointX[1]* Math。π/ 180; 高=尖的[1]*数学。π/ 180; } else if(i = =把1) { (点)数学。π/ 180; 数学。π/ 180; 米德尔斯= PointX[伯爵- 1]*数学。π/ 180; 米德尔利=尖尖的[伯爵- 1]*数学。π/ 180; HighX = PointX[0]* Math。π/ 180; 高=尖的[0]*数学。π/

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