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Stable Fluids
Jos Stam
Alias wavefront
1218 Third Ave, Suite 800,
Seattle, WA 98101, U.S.A.
jstam@
Abstract
Building animation tools for fluid-like motions is an important and challenging problem with
many applications in computer graphics. The use of physics-based models for fluid flow can greatly
assist in creating such tools. Physical models, unlike key frame or procedural based techniques,
permit an animator to almost effortlessly create interesting, swirling fluid-like behaviors. Also,
the interaction of flows with objects and virtual forces is handled elegantly. Until recently, it was
believed that physical fluid models were too expensive to allow real-time interaction. This was
largely due to the fact that previous models used unstable schemes to solve the physical equations
governing a fluid. In this paper, for the first time, we propose an unconditionally stable model
which still produces complex fluid-like flows. As well, our method is very easy to implement. The
stability of our model allows us to take larger time steps and therefore achieve faster simulations.
We have used our model in conjuction with advecting solid textures to create many fluid-like
animations interactively in two- and three-dimensions.
1 Introduction
One of the most intriguing problems in computer graphics is the simulation of fluid-like behavior.
A good fluid solver is of great importance in many different areas. In the special effects industry
there is a high demand to convincingly mimic the appearance and behavior of fluids such as smoke,
water and fire. Paint programs can also benefit from fluid solvers to emulate traditional techniques
such as watercolor and oil paint. Textur
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