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3SMAX快捷键大全(3SMAX shortcut key)
3SMAX快捷键大全(3SMAX shortcut key)
3DMAX shortcut key
The 2010-03-08 00:36:44
F: look at the picture. T: top view; L: side view; P: perspective; C: camera view. There are other, Im not listed.
The transformation of the second view
Commonly used are
Alt + mouse button click: rotate view (in the perspective mode, if it is in two dimensional attempt, it will switch to axial map;
The mouse button scroll: zoom the current view, zooming the origin is the place where the mouse is put, so want to see where, put the mouse over there;
Alt + Z: sometimes the mouse wheel is so dynamic that you can scale it slowly.
Click on the mouse button: translation view;
[ and] : these two keys are the same as in the middle, but they can operate at the same time as the command, which does not work on the camera view;
I: move the center of the view to the place where the mouse is placed, and it can work with other commands as well.
D: close the current view update and save the graphics card.
1 left that key: refresh the view.
Shift + Z: undo for view operations.
The observation of three objects
Z: look at the selected object as the center, like the F in Maya, which is too long.
Alt + Q: only observe the selected object, temporarily hide other, also very long use.
F3: line-basket display and shader display switching.
F4: shader displays the switch of the line basket.
F2: this one also USES a lot of, namely choose the individual one face of poly li, the default is a big red block, very inconvenient to operate, press F2 only the box that the red display chooses only.
J: hide the object selection box, sometimes the four corners of the selected object are annoying.
O: quick observation switch, I usually close, unless the video card is too bad.
The transformation of four objects
Q, W, E, R: no, ha ha, Maya.
F5, F6, F7 are three axial constraint switches to be used in the right place; F8 is a switching between three displacement plane constraints.
S: catch. Its better to combine F5, F6, F7.
Space key:
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