网站大量收购独家精品文档,联系QQ:2885784924

3d常用参数(3D common parameters).doc

  1. 1、本文档共31页,可阅读全部内容。
  2. 2、原创力文档(book118)网站文档一经付费(服务费),不意味着购买了该文档的版权,仅供个人/单位学习、研究之用,不得用于商业用途,未经授权,严禁复制、发行、汇编、翻译或者网络传播等,侵权必究。
  3. 3、本站所有内容均由合作方或网友上传,本站不对文档的完整性、权威性及其观点立场正确性做任何保证或承诺!文档内容仅供研究参考,付费前请自行鉴别。如您付费,意味着您自己接受本站规则且自行承担风险,本站不退款、不进行额外附加服务;查看《如何避免下载的几个坑》。如果您已付费下载过本站文档,您可以点击 这里二次下载
  4. 4、如文档侵犯商业秘密、侵犯著作权、侵犯人身权等,请点击“版权申诉”(推荐),也可以打举报电话:400-050-0827(电话支持时间:9:00-18:30)。
查看更多
3d常用参数(3D common parameters) 3DS MAS common parameters: Edit mesh modifier, Edit Mesh modifier A: mainly used to edit three-dimensional mesh objects. The utility model has the advantages of little occupation of resources, and is suitable for the manufacture of the game and the effect diagram Two: the structure of Edit Mesh 1 Vertex point hierarchy 2, Edge: object edge level 3 Face: Triangle level 4, Polygon: polygon, quadrilateral, surface level 5, Elemnet: element hierarchy, that is, all successive indications Editmesh common commands Three: MeshSmooth mesh smoothing modifier In our modeling process, we often apply Edit, Mesh and MeshSmooth together to draw smooth objects such as sofas and cushions. MeshSmooth modifier related parameters Iterations: smooth grade, (1~5) Weight: weight values can be used to specify the smoothness of objects, for example, to make objects smoother or more sharp. Crease: hardness values: allow us to determine which edges of the object are involved in smooth operations. When the value is 1, the selected edges have no smoothing effect. Two dimensional object (Shapes) The drawing technique of 1:Line. A. Click to draw a straight line B. Drag the mouse to draw a curve C: press the backspace button to redraw a node D: by pressing the Shift button, you can draw the right line E: when you press the keyboard I button, you can extend the view F: press the [and ) button to zoom in on the view 2: the structure of the line (sub object): Vertex: node level Segment: line level, the line is the connection between two points Spline: the spline hierarchy represents the whole continuous line 3: the type of point: Conner: Corner Smooth: smooth points are automatically calculated by slope Bezier: the Baez curve allows the slope of the manual conditional curve. Bezier Conner Baez corner. 4. Line rendering Renderalbe, rendering switch for two-dimensional objects Thickness: the thickness of the line Sides: cross sectional accuracy of lines Diplay Render Mesh:

文档评论(0)

f8r9t5c + 关注
实名认证
内容提供者

该用户很懒,什么也没介绍

版权声明书
用户编号:8000054077000003

1亿VIP精品文档

相关文档