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3dmax 参数设(3DMAX parameter setting)
3dmax 参数设(3DMAX parameter setting)
The 3DMAX parameter setting, turn, lest forget
1. light: diffuse reflection maps: wood ash: 35 high light: 0.8
Matt: wood texture: 35: diffuse reflection light: 0.8 ash high gloss (fuzzy): 0.85
2, stainless steel mirror: diffuse reflection: black ash: 255
Sub surface: stainless steel diffusion: Black reflection: 200 gray gloss (fuzzy): 0.8
Brushed stainless steel: diffuse reflection: attenuation maps: Black (black texture) gloss (fuzzy): 0.8
3, pottery: diffuse reflection: 255 Fresnel: white
4, sub surface stone: diffuse reflection: 100 gray map: high light: 0.5 gloss (fuzzy): 0.85 bumpmap
5, Paoguangzhuan: diffuse: tile reflection: 255 light: 0.8 high gloss (fuzzy): 0.98 Fresnel
Ordinary tiles: Tile: 255: diffuse reflection light: 0.8 high gloss (fuzzy): 0.9 Fresnel
6, the wood floor tile:: diffuse reflection: 70 gloss (fuzzy): 0.9 bumpmap
7, clear glass: diffuse reflection refraction: grey: 255 255 index 1.5
Frosted glass: diffuse reflection: grey: 255 light: 0.8 gloss (fuzzy): 0.9
255 refractive index gloss (fuzzy): 0.9 light refractive index of 1.5
8, ordinary cloth: diffuse: bump mapping
Flannel: diffuse: attenuation map displacement
9, leather: diffuse reflection: 50: map light: 0.6 high gloss (fuzzy): 0.8 bumpmap
10, material: water diffuse: white reflection refraction: 255 refractive index: 255 1.33 color light blue smoke
Bump wave bath
11 screens: Color: gray texture: diffuse refraction refractive index of 1 receiving GI:2. A wood material adjustment method:
1. the wood material texture adjustment:
A. the use of excessive color map after adding a bump map, the wood texture is more obvious concavity, the bump channel is usually 30% strength
High light intensity B. material ball (specular level:) is usually 43% high light area (glossiness) was 28~40%. Yaguang paint surface high light intensity can be low, high light area can be high.
C. wood grain can be adjusted in excessive color channel under the map U, V, W, W in the coo
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