分享简单的降低网络游戏cpu占用率的方法(Share simple ways to reduce CPU usage in online games).docVIP

分享简单的降低网络游戏cpu占用率的方法(Share simple ways to reduce CPU usage in online games).doc

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分享简单的降低网络游戏cpu占用率的方法(Share simple ways to reduce CPU usage in online games)

分享简单的降低网络游戏cpu占用率的方法(Share simple ways to reduce CPU usage in online games) In fact, very simple. Mainly for the D3D game. The main idea: Hook IDirect3DDevice9:: Present, in which to add the sleep function. Let the system get more CPU time slice Test the game: Jian Wang three (as D3D9) Learn all kinds of plug-in production technology, immediately to Baidu search devil workshop, click on the first stop to go there to learn. Concrete implementation steps: Direct3DCreate9 to get the 1.HOOK interface pointer type LPDIRECT3D9 Direct3D object, it has a member function IDirect3D9:: CreateDevice, so, as long as the Direct3D object Direct3D object interface pointer to find virtual function table, then according to the virtual function table IDirect3D9:: CreateDevice memory address, you can hook this function, so as to obtain the type LPDIRECT3DDEVICE9 device object pointer, and then according to the device object device object pointer to the virtual function table, according to the virtual function table to find IDirect3DDevice9: Present address in memory, the HOOK, with sleep function. / / Runjin reference code #include d3d9.h #include D3dx9core.h #pragma comment (LIB, D3D9.lib) #pragma comment (LIB, D3Dx9.lib) Void, GameD3D_HOOK (); IDirect3D9 * _stdcall New_Direct3DCreate9 (UINT SDKVersion); HRESULT, _stdcall, New_CreateDevice LPDIRECT3D9 pDx9, UINT Adapter, D3DDEVTYPE DeviceType, HWND hFocusWindow, DWORD BehaviorFlags, D3DPRESENT_PARAMETERS * pPresentsentationParameters, IDirect3DDevice9 * * pPresentturnedDeviceInterface ); HRESULT, _stdcall, New_Present LPDIRECT3DDEVICE9 pDxdevice, CONST RECT * pSourceRect, CONST RECT * pDestRect, HWND hDestWindowOverride, CONST RGNDATA * pDirtyRegion ); LPDIRECT3D9 m_pD3D=NULL; the interface pointer of the //Direct3D object void * pdirect3dcreate9 = null;/ / direct3dcreate9函数地址指针 void * pcreatedevice = null;/::函数地址指针CreateDevice函数 void * ppresent = null;// IDirect3DDevice9::目前函数地址指针 在睡眠时间= 50;//延时时间 字节direct3dcreate_begin [ 5 ];//用于保存d

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