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MEMORY-CONSTRAINED 3D WAVELET TRANSFORMS FOR VIDEO CODING
WITHOUT BOUNDARY EFFECTS
+ + # +
Jizheng Xu , Shipeng Li , Zixiang Xiong , and Ya-Qin Zhang
+Microsoft Research, China #Dept of Electrical Engineering
No. 49, Zhichun Rd, Haidian District, Texas AM University
Beijing, 100080 College Station, TX 77843
Phone:+86-10 Phone:(409) 862-8683, Fax(409) 862-14630,
Email: xu_jz@,{spli,yzhang}@ Email: zx@
ABSTRACT implement the memory-constrained wavelet analysis and
3-D wavelet-based scalable video coding provides a viable synthesis. A finite buffer is used to process one part of the
alternative to standard MC-DCT coding. However, many sequence at a time continuously −− creating the effect of
current 3-D wavelet coders experience severe boundary having infinite memory −− by buffering coefficients at
effects across GOP boundaries. This paper proposes a intermediate lifting steps towards the end of one GOP and
memory efficient transform technique via lifting that finishing the job until intermediate coefficients from
effectively computes wavelet transforms of a video beginning of the next GOP are available. This is much like
sequence continuously on the fly, thus eliminating the the classic “Overlap-save” approach in Oppenheim
boundary effects due to limited length of individual GOPs. Schafer[7] to implementing DFTs of 1
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