基于静态2D图片的3D模型生成及编辑系统开发 模型编辑系统开发毕业论文.doc

基于静态2D图片的3D模型生成及编辑系统开发 模型编辑系统开发毕业论文.doc

本科毕业论文 (科研训练、毕业设计) 题 目:基于静态2D图片的3D模型生成及 编辑系统开发-―模型编辑系统开发 姓 名: 学 院:软件学院 系:软件工程 专 业:软件工程 年 级: 学 号: 指导教师(校内): 职称: 指导教师(校外): 职称: 年 月 日 摘 要关键词Abstract The article specifically shows the process of designing the software of the Transform 2D Picture into 3D, including the introduction of the basic steps and technology to achieve the software, such as the expression of face model, model generation, texture synthesis,effects and so on. We had a research on how to express the features of face efficiently. We execute these methods and analyze the results. Moreover, validating and analyzing the possibility when working on the evendistribution images. Particularly analyzing on the lighting、anti-aliasing、rotation and transformation of coordinates. By experimenting and having a try in these fields , we show how the ? image processing function library works directly. Meanwhile the programme(or pseudocode) is provided to illustrate the currently popular and advanced solution method:. Finally, an example of adopting the several technologies simultaneously and with the some improvement and optimization is shown. Key words: Face ; OpenGL ;Texture ; Editing Models ; Mapping 目录 1 第一章 相关内容 4 1.1 MPEG-4 4 1.2 纹理映射(Texture Mapping) 4 1、3 OpenGL 5 第二章 总体设计 6 2.1基于静态2D图片的3D模型生成及编辑系统的构成 6 2.2界面设计 9 2.3 程序模块 10 2.4程序开发 10 第三章 模型建立 11 3.1人脸模型表示 11 3.2人脸模型产生 13 3.3纹理合成 14 3.4 3D图像生成 17 第四章 图像编辑 22 4、1 背景色 24 4、2 光照 26 4、3 模式 29 4、4 几何变换 30 4、5 反走样 33 第五章 特效 35 5.1 窗口切换 35 5、2加载纹理 36 5.3 绘制形状 38 5、4 更多函数相关 39 第六章 结论 46 致谢语 48 参考文献: 49 Contents Introduction 1 Chapter 1 Related conten 4 1.1 MPEG-4 4 2.2 Texture Mapping 4 2.2 OpenGL 5 Chapter 2 Design 6 2.1 Based on static 2 D picture of the 3 D model of production and editing system constitute 6 2.2 Interface Design 9 2.3 Design 10 2.4 Development 10 Chapter 3 Detailed Design 11 3.1 Face Model Expression 11 3.2 Model Generation 13 3.3 Texture Synthesis

您可能关注的文档

文档评论(0)

1亿VIP精品文档

相关文档