clinicians’ attitudes toward video games vary as a function of age, gender and negative beliefs about youth a sociology of media research approach:临床医生对视频游戏的态度随年龄,性别和消极的信念,青年社会学的媒体研究方法的函数.pdfVIP
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Computers in Human Behavior 52 (2015) 379–386
Contents lists available at ScienceDirect
Computers in Human Behavior
journal homepage: www.elsevi /locate/comphumbeh
Clinicians’ attitudes toward video games vary as a function
of age, gender and negative beliefs about youth: A sociology
of media research approach
Christopher J. Ferguson
Department of Psychology, Stetson University, 421N. Woodland Blvd., DeLand, FL 32729, United States
a r t i c l e i n f o a b s t r a c t
Article history: Debates regarding purported negative effects of video games have raged among scholars, clinicians and in
Available online 23 June 2015 the public arena. Surveys of both scholars and the general public reveal wide discrepancies in beliefs
about the potential harmfulness of video games, and some evidence suggests that a ‘‘generational divide’’
Keywords: may be at play. The current study examines this in a sample of 109 clinicians and clinical researchers.
Videogames Beliefs about the potential harmfulness of video games varied widely in the sample, reflecting absence
Clinical psychology of a consensus. Beliefs about the harmfulness of video games were predicted by respondents’ age, female
Personality
gender and negative beliefs about youth. Contrary to hypotheses, respondents’ neuroticism, openness,
Youth
pacifism and previous gaming experience did not predict beliefs about video g
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