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体系常识汇编
Compilation of system knowledge
20XX
依据JAVA的五子棋游戏体系规划与完结
专 业 电子信息工程
学 生 董永杰
辅导教师 曾玉
摘 要
现在,跟着计算机网络的的开展,以计算机技能和网络技能为中心的现代网络技能现已在实践日子和出产中得到了广泛的运用,现已成为大都人群的休闲办法,也为大都人所喜爱。当然,为了满意没有网络相同能文娱的要求,许多小游戏做成了单机和网络的双功用。
本软件运用JAVA语户端之间的衔接,运用多线程技能言完结,经过对图形界面,绘图,布局办理器等去结构出游戏的单机功用,在此根底上,运用SCOKET的常识,树立起服务器与客来处理服务器端与客户端之间的数据传输,通讯问题,使得客户端和服务器端之间可以同步的进行处理。
经过对软件的编写,更深化的了解了面向方针的概念,也体会到运用面向方针言语处理一些问题的优势。一同也加深了对多线程,流套接字等高档技能的了解。
要害词: 多线程;流套接字;数据传输;同步。
ABSTRACT
At present, With the rapid development of computer network. Taking computer technology and the network technology as the core, modern network technology is already used in the real life and the production and already became the leisure mode of the most people. And most people like them. Of course, it’s a pity that there still have some clients lacking of network because of various causes.
In order to satisfy the above clients’ requirements. A large number of games ,usually named as “small games” by players, are designed for involving two kinds of different function. The former game is often played by these players whose computers never connect with the network. It’s called for stand-alone version games. Just as its name implies, the later is named as online version games This software implemented with JAVA language, and according to the understanding of SCOKET ,GUI and paint image ichnology. Established in these foundation , the server co ects with the multi- client, and transmission the information between many clients using the multi-thread proceeding technology. it is very convenient for both client and server to do the synchronous processing.
Through to the software compilation, deepen understanding and grasp to the technology above understanding and holding.
Key Words : multiple thread, Socket, transmission-data, synchronism.
目录
榜首章 序言1
1.1开发布景1
1.2课题含义1
1.3五子棋游戏的开展与现状2
1.4论文的安排结构3
第二章 五子棋程序相关技能介绍4
2.1软件的根本功用4
2.2开发运转环境4
2.3软件的开发手法以及东西的介绍4
2.3.1 Java简介4
2.3.2 MyEclipse10开发环境简介7
2.4软件的完结意图8
第三章 五子棋程序剖析与规划9
3.1用户需求剖析9
3.2
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