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Visual Simulation of Smoke
Ronald Fedkiw
Stanford University
Jos Stam
Henrik Wann Jensen
Stanford University
Aliaswavefront
Abstract
the animation of gases such as smoke. We propose a model which
is stable, rapid and doesn’t suffer from excessive numerical dis-
sipation. This allows us to produce animations of complex rolling
smoke even on relatively coarse grids (as compared to the ones used
in CFD).
In this paper, we propose a new approach to numerical smoke
simulation for computer graphics applications. The method pro-
posed here exploits physics unique to smoke in order to design a
numerical method that is both fast and ef?cient on the relatively
coarse grids traditionally used in computer graphics applications
(as compared to the much ?ner grids used in the computational
?uid dynamics literature). We use the inviscid Euler equations in
our model, since they are usually more appropriate for gas mod-
eling and less computationally intensive than the viscous Navier-
Stokes equations used by others. In addition, we introduce a physi-
cally consistent vorticity con?nement term to model the small scale
rolling features characteristic of smoke that are absent on most
coarse grid simulations. Our model also correctly handles the inter-
action of smoke with moving objects.
1.1 Previous Work
The modeling of smoke and other gaseous phenomena has received
a lot of attention from the computer graphics community over the
last two decades. Early models focused on a particular phenomenon
and animated the smoke’s density directly without modeling its ve-
locity [10, 15, 5, 16]. Additional detail was added using solid tex-
tures whose parameters were animated over time. Subsequently,
random velocity ?elds based on a Kolmogoroff spectrum were used
to model the complex motion characteristic of smoke [18]. A com-
mon trait shared by all of these early models is that they lack any
dynamical feedback. Creating a convincing dynamic smoke simu-
lat
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