五子棋设计分析.docVIP

  • 103
  • 0
  • 约1.23万字
  • 约 29页
  • 2017-09-07 发布于陕西
  • 举报
河北经贸大学毕业论文 五子棋设计分析 专业名称:数学与应用数学 班 级: 200701 学生姓名: 陈蒙 指导教师: 赵秀恒 完成时间: 2011年5月 目 录 摘要 第一章:绪论 2 1.1 前 言 2 第二章 五子棋的相关基础 2 2.1五子棋解释 2 2.2五子棋基本规则 3 2.3五子棋常用术语 3 第三章 开发工具、环境及其技术 5 C#简介 5 第四章 程序具体研究方法 7 4.1程序设计思路 7 4.2程序设计 9 4.3程序的运行结果 17 结 语 18 参考文献 19 致 谢 19 摘 要 现如今,计算机硬件功能不断提高,系统软件不断完善,人工智能已广泛应用于各个相关领域,并发挥愈来愈大的作用。人工智能就是要让机器的行为看起来就像是人所表现出的智能行为一样。从某种程度上来说,在某些领域,人工智能的实现已经可以取代人类的工作,因此,人工智能逐渐发展成为高端的技术派别。 五子棋起源于四千多年前的尧帝时期,其规则简单,简单易学,富有趣味,不仅能增强思维能力,提高智力,而且有助于修身养性。 本课题对人工智能与五子棋的结合作了一定的学习和研究,并在人工智能的基础上实现了一个小型的五子棋游戏软件,其功能表现为人机对战,电脑表现出一定的智能,能判输赢,并能做出禁手等判别。 本文简述了软件实现所需的技术基础,包括.net开发、c#编程等,并着重阐述了该游戏软件的设计方法、功能实现及主要算法等。 关键字:人工智能,五子棋,人机对战 Abstract Nowadays, as the function of computer hardware and system software continue to improve, Artificial Intelligence has been widely used in various related fields, and plays a greater and greater role. The artificial intelligence is the machines’ behavior looks like the behavior shown by people. To a certain extent, in some areas , the realization of artificialnintelligence can replace human’s works. AI has gradually developed into a high-end technology subjects. The origins of Gobang is more than 4,000 years ago, since Yao period. Its rules is simple and easy to learn ,and what’s more, full of fun. It can not only enhance the ability to think, improve intelligence, but also do help to self-cultivation. In this paper, some research has been done in the combination of artificial intelligence , and realized a small Gobang game software based on artificial intelligence. The performance of its functions shown by Human-Computer Fighting, The computer will show some extent of wisdom, which can judge losing or Winning, or to make a cut hand, and other judgements. This paper also describes the necessary technical basis to finish the software, including .net development,the c # programming, and focus on the user interface of game software, and the main function of achieving algorithm, d

您可能关注的文档

文档评论(0)

1亿VIP精品文档

相关文档