计算机图形教学第三章.pptVIP

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symmetry points of (3,10)are (10,3),(10,-3),(3,-10),(-3,-10),(-10,-3),(-10,3),(-3,10) symmetry points of (4,9)are (9,4),(9,-4),(4,-9),(-4,-9),(-9,-4),(-9,4),(-4,9) symmetry points of (5,9)are (9,5),(9,-5),(5,-9),(-5,-9),(-9,-5),(-9,5),(-5,9) symmetry points of (6,8)are (8,6),(8,-6),(6,-8),(-6,-8),(-8,-6),(-8,6),(-6,8) symmetry points of (7,7)are (-7,7),(7,-7),(-7,7) so, the number of pixels in the whole circel is 56 Successive midpoint decision parameter values and the corresponding coordinate positions along the circle path are listed in the following table: positions along the circle octant in the first quadrant from x=0 to x=y are: (0,10),(1,10),(2,10),(3,10),(4,9),(5,9),(6,8),(7,7). symmetry points of (0,10) are (10,0),(-10,0),(0,-10) symmetry points of (1,10)are (10,1),(10,-1),(1,-10),(-1,-10),(-10,-1),(-10,1),(-1,10) symmetry points of (2,10)are (10,2),(10,-2),(2,-10),(-2,-10),(-10,-2),(-10,2),(-2,10) Chapter 3 graphics output primitives 主讲:任洪海 Definition: the functions in a graphics package that we use to describe the various picture components are called the graphics output primitives or simply primitives. the output primitives describing the geometry of objects are referred to as geometric primitives. scan-line algorithms for the graphics primitives use the defining coordinate descriptions to determine the locations of pixels that are to be displayed. Screen coordinate: Locations on a video monitor are referenced in integer screen coordinates 3.5 Line-Drawing algorithms 一. line equations algorithm Slope-intercept equation for a straight line is : y=mx+b with m as the slope of the line b as the y intercept Given that the two endpoint of a line are specified at positions (x0,y0) and (xend,yend) We can determine values for the slope m and y intercept b: m=(yend-y0)/(xend-x0) b=y0-mx0 algorithm: 1)for any given x interval бx along a line бy=m×бx yk+1=yk+бy

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