A reflectance model for computer graphics.pdfVIP

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A reflectance model for computer graphics.pdf

Computer Graphics Volume 15, Number 3 August 1981 A REFLECTANCE MODEL FOR COMPUTER GRAPHICS Robert L. Cook Program of Computer Graphics Cornell University Ithaca, New York 14853 Kenneth E. Torrance Sibley School of Mechanical and Aerospace Engineering Cornell University Ithaca, New York 14853 Abstract reflectance model for computer graphics that was a linear combination of specular and diffuse This paper presents a new reflectance model for reflection. The specular component was spread out rendering computer synthesized images. The model around the specular direction by using a cosine accounts for the relative brightness of different function raised to a power. Subsequently, Blinn materials and light sources in the same scene. It [5,6] used similar ideas together with a specular describes the directional distribution of the reflection model from [22] which accounts for the reflected light and a color shift that occurs as off-specular peaks that occur when the incident the reflectance changes with incidence angle. The light is at a grazing angle relative to the paper presents a method for obtaining the spectral surface normal. Whitted [23] extended these energy distribution of the light reflected from an models by adding a term for ideal specular object made of a specific real material and reflection from perfectly smooth surfaces. All of discusses a procedure for accurately reproducing these models are based on geometrical optics ray the color associated with the spectral energy theory . distribution. The model is applied to the simulation of a metal and a plastic. The foregoing models treat reflection as consisting of three components: ambient, diffuse Key words: computer graphics, image synthesis, and specular. The ambient component represents reflectance, shading light that is assumed to be

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