《Cocos2d-x3.0引擎基础课程》1字体菜单进度条绘制图元.pptxVIP

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《Cocos2d-x3.0引擎基础课程》1字体菜单进度条绘制图元.pptx

触控科技NodesAn Open source, Cross platform, Free 2D Game EWeibo:@cocos2d-x | Twitter:@cocos2d-x主讲人:XXXsection1section2section3section4CONTENTSsection1CONTENTS文本标签Label3.0中你可以使用Label类创建LabelTTF和LabelBMFont中任意一种标签,与他们2种不同的是,新标签类继承于SpriteBatchNode类,这样一来大大提高了渲染速度。auto newLabel1 = Label::create(New Label, Arial, 30); auto newLabel2 = Label::createWithBMFont(bitmapFontTest.fnt, New Label); newLabel1-setPosition(Point(visibleSize.width / 2 + origin.x, visibleSize.height / 2 + origin.y)); newLabel2-setPosition(Point(visibleSize.width / 2 + origin.x, visibleSize.height / 2 + origin.y - 100)); addChild(new

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