虚拟场景的限时绘制技术.pdfVIP

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虚拟场景的限时绘制技术.pdf

第十二届全国图象图形学学术会议 虚拟场景的限时绘制技术 任利锋张明敏潘志庚 educn) (晰扎太学CADCG圜幕重点买验重,杭州310027lfred@cad目u 摘要: 本文介绍静态场景的限时绘制技术。文章先简单分析一下绘制的流水线。然后介绍在流水线各个阶段 采取的加速算法:可见性裁剪、细节层次、图象缓存。其中可见性裁剪就是找出不可见物体,把它们尽早地排除在 流水线外。而细节层次技术是在合适的时候忽略一些次要的细节细节,减少通过流水线的负载量。纹理缓存技术则 是把前面帧的绘制结果存成容易绘制的图像表示,用在后续帧中替代费时的坐标转换和光照计算。文章摄后介绍了 限时绘制框架,该框架为场景中的物体选择合适的绘制方法.使得绘制的结果最优。 关键词t 实时绘制:可见性裁剪;细节垃次:图象缓存;限时绘制 Time—critical ofStaticScenes Rendering Ren Li—feng,ZhangMing—min,PanZhi—geng StateKeyLabofCADCGZhe]iangUniversity,Hangzhou310027;lffen@cadzjuedu∞) Abstract:Wereviewedsome we a ofthe ofstaticscenes.First representivetecimiquesofrendering gavebriefanalysisrendering Followed each ofthe ofdetailsand pipeline byacceleratingtechniques visibilityculling,level image tacklingstage pipeline,namely Thecore istofindinvisibleandexcludethemfromthe And less caching ofvisibilityculling objects pipelinebyignoringimportant reducetheworkloadofthepipelineImage stores detailswhenpossible,thelevelofdetailstechniquesuccessfully cachingteehnique theresultof in flames,then thiscachedresultin flamesAttheendof time—consumingrenderingprevious simplywrap subsequent this introducedaframeworknamedtime-critical skemesfor in article,we rendering,whichkeepmultiplerendering evel7objectit, andchoosethe thatmaximizeabenefit asthebestsolution skeme function,ofwhichtimeisimportfactoh words:Real—time key renderin

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