骨架驱动的MLS卡通角色变形.pdfVIP

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骨架驱动的MLS卡通角色变形.pdf

Vo l. 23 No.5 计算机辅助设计与阁形学学报 第 23 卷第 5 期 2011 年 5 月 Journal of Computer-Aided Design Computer Graphics May 2011 骨架驱动的 MLS 卡通角色变形 蒋 莉,林瑶磊,梁荣华\缪永伟 (浙证工业大学计算机学院杭州 310023) (rhlìang@zjut. edu. cn) 摘 要e 传统的基于移动最小二乘法(MLS)的阁像变形方法中,由于没有考虑因像变形中的角色形状的拓扑关系, 使得变形结果产生局部扭曲的现象.为此提出…种骨架驱动的 MLS 卡通角色变形方法.首先抽取图像中的角色,并 对抽取出的角色模型进行三角剖分得到其网将模型s 然后根据网格模型的拓扑关系乎工输入骨架,并将模型的骨架 自动绑定到该角色模型J二:最后用户可交兢地修改模刻骨架,而骨架通过 MLS 将形变传递到戴个角色模搜上去.由 于该方法是局部相关的,将每一个网格顶点绑定在相应骨架上,限定了全局骨架变形的影响,从而克服了变形失真 现象.对比实验结果袋明,文中方法可以便卡通角色的变形效果更加肉然,具有广泛的应用前景. 关键诩: i号通角色变形;移动最小二乘法s 旦角化;骨架dE.向运动学 中回法分类号z 丁P391. 41 MLS Cartoon Character Deformation Driven by Skeleton Jiang Lí, Lin Yaolei , Liang Ronghu旷, and Miao Yongwei Ccllege 01 Ccmputer Science and Technology. Zhejíang University 01 Technology. Hangzho u 310023) Abstract: The traditíonal ímage deformatíon methods based on Moving Least Square (MLS) can produce local distortíons , due to the fact that the explicit topological ínformatíon of the character in the image is not taken into account. ln this paper. we present a novel approach of MLS Cartoon Character Oeformatíon Oriven by Skeleton. Firstly , the underlying 20 shape for the character is extracted and triangulated into a mesh. Then the skeleton ís constructed according to the topology informatíon of 20 shape and bínded to the underlying model automatically. Finally , the 20 shape is animated by using MLS deformation with the adjustment of the joínts ín the skeleton. ln our approach , every vertex is bounded to the corresponding skeleton , and it can not be affected by other points. Thus , our method eliminates the local distortions in the characters and enhances the realísticness of the animation. 丁he experimental results have demonstrated that our deformation approach can produce higher quality

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