牛津沪教四上Module 4《Unit 3 A day in the park》教案.docVIP

牛津沪教四上Module 4《Unit 3 A day in the park》教案.doc

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牛津沪教四上Module4《Unit3Adayinthepark》教案整理

The Third Teaching Plan Teaching aims: Basic aims: 1.Using imperatives to express prohibitions. e.g. Don’t play in the pond. 2. Asking ‘How’ questions to find out the quantity. e.g. How many boys? 3. Asking simple questions to obtain ‘yes/no’ responses. e.g. Do you like this game? Emotional aims: Using modelled phrases and sentences to communication with the teacher or other learners. Developing aim: Develop written texts by putting words in a logical order to make meaningful phrases or sentences. Key points: 1. Using imperatives to express prohibitions. e.g. Don’t play in the pond. 2. Asking ‘How’ questions to find out the quantity. e.g. How many boys? 3. Asking simple questions to obtain ‘yes/no’ responses. e.g. Do you like this game? Difficulty: Use modelled phrases and sentences to communicate with the teacher or other learners. Teaching aids: 1. Student’s Book 4A page 44. 2. Cassette 4A and a cassette player. 3. Photocopiable page 48 4. Toothpicks, scissors and glue. 5. Drawing paper. Preparation: Make copies of Photocopiable page 48 for each students . Asking students to bring toothpicks, scissors and glue. Bring each group of students a piece of drawing paper. Teaching procedure: Teaching Contents Methods Purpose Ⅰ.Pre-task preparation: Divide the class into groups of four. Distribute a piece of drawing paper and a toothpick to each group. Each group makes a spinner as shown on Student’s Book page 44. 准备好道具,分好小组,为下面的游戏准备。 Ⅱ. While-task procedure: Have students look at the board game. Go through No.3,7,12,14,18 and 19 with the students. Make sure they understand why they have to miss a turn or spin again. Four their attention on the signs next to the footsteps. Each group stars playing the board game. If time allows, have the winner of each group play the game again to find out the overall winner of the class. 通过这个游戏,既培养了学生的动手能力,又巩固所学知识,把知识转化为能力。 Ⅲ. Post-task activity:

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