3ds max VR常用材质参数设置(3ds Max VR common material parameter setting).docVIP

3ds max VR常用材质参数设置(3ds Max VR common material parameter setting).doc

  1. 1、原创力文档(book118)网站文档一经付费(服务费),不意味着购买了该文档的版权,仅供个人/单位学习、研究之用,不得用于商业用途,未经授权,严禁复制、发行、汇编、翻译或者网络传播等,侵权必究。。
  2. 2、本站所有内容均由合作方或网友上传,本站不对文档的完整性、权威性及其观点立场正确性做任何保证或承诺!文档内容仅供研究参考,付费前请自行鉴别。如您付费,意味着您自己接受本站规则且自行承担风险,本站不退款、不进行额外附加服务;查看《如何避免下载的几个坑》。如果您已付费下载过本站文档,您可以点击 这里二次下载
  3. 3、如文档侵犯商业秘密、侵犯著作权、侵犯人身权等,请点击“版权申诉”(推荐),也可以打举报电话:400-050-0827(电话支持时间:9:00-18:30)。
  4. 4、该文档为VIP文档,如果想要下载,成为VIP会员后,下载免费。
  5. 5、成为VIP后,下载本文档将扣除1次下载权益。下载后,不支持退款、换文档。如有疑问请联系我们
  6. 6、成为VIP后,您将拥有八大权益,权益包括:VIP文档下载权益、阅读免打扰、文档格式转换、高级专利检索、专属身份标志、高级客服、多端互通、版权登记。
  7. 7、VIP文档为合作方或网友上传,每下载1次, 网站将根据用户上传文档的质量评分、类型等,对文档贡献者给予高额补贴、流量扶持。如果你也想贡献VIP文档。上传文档
查看更多
3ds max VR常用材质参数设置(3ds Max VR common material parameter setting)

3ds max VR常用材质参数设置(3ds Max VR common material parameter setting) 1. Adjustment method of wood grain material: 1. Texture adjustment of wood grain material: A. After using the overcolor channel map, add the concave and convex channel map to make the wood grain have concave and convex feeling, and the texture is more obvious that the intensity of concave and convex channels is usually 30% The specular level of the material ball is usually between 28 and 40 per cent of the glosrange. The high light intensity can be low and high light area can be high. C. The line adjustment of the wood grain can be adjusted in the W in the overcolor channel map of U, V, W and coordinates. D. The adjustment of the spontaneous light can be adjusted by the strength of the light. Light intensity is weak but weak. E. The texture size of the wood grain can be used to adjust the size of the texture area using UVWmap. The size of the actual area of the material can be exaggerated. In special cases, light tracing can also be added to reflect the gloss of the paint. Usually between 5 and 8 percent of the strength. 2. Texture selection of wood texture: A. The texture of the texture of the overcolor channel is clear. B. the light of the texture should be uniform. Light without light is the best. C. The texture of the texture image should be the image after the seamless processing, if not the seamless processing of the texture change of the image (up and down or so) not great. 3. Use of wood grain materials: A. There is A difference in the luster of some commonly used wood grain. We should pay attention when using the material ball to make the material. Dark wood texture such as black walnut, black oak and so on the color difference, texture is clear. Light-colored wood such as beech wood, birch, sand and other materials are not clear, with implicit lines, Two. Glass material adjusting method: 1. Characteristics of glass material: A. glass is A transparent entity, and there are many ways of showing

您可能关注的文档

文档评论(0)

f8r9t5c + 关注
实名认证
文档贡献者

该用户很懒,什么也没介绍

版权声明书
用户编号:8000054077000003

1亿VIP精品文档

相关文档