the role of children in the design of new technology(孩子的角色设计的新技术).pdfVIP

the role of children in the design of new technology(孩子的角色设计的新技术).pdf

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the role of children in the design of new technology(孩子的角色设计的新技术)

PUBLISHED: (2002) Behaviour and Information Technology (BIT) 21(1), pp. 1-25. The Role of Children in the Design of New Technology Allison Druin University of Maryland, College Park, MD USA allisond@ Abstract This paper suggests a framework for understanding the roles that children can play in the technology design process, particularly in regards to designing technologies that support learning. Each role, user, tester, informant, and design partner has been defined based upon a review of the literature and my lab’s own research experiences. This discussion does not suggest that any one role is appropriate for all research or development needs. Instead, by understanding this framework the reader may be able to make more informed decisions about the design processes they choose to use with children in creating new technologies. This paper will present for each role a historical overview, research and development methods, as well as the strengths, challenges, and unique contributions associated with children in the design process. Categories and Subject Descriptors: H.1.2 [Models and Principles]: User/Machine Systems—human factors; H.5.2 [Information Interfaces and Presentation]: User Interfaces—evaluation/methodology; interaction styles General Terms: Human Factors, Design, Theory Additional Key Words and Phrases: Children, design techniques, participatory design, evaluation, educational applications 1 The challenges of children and technology Computers for kids need to be fun like afriend, but can make me smart for school. They should also be friendly like my cat. The real thing is that they shouldn’t make me have to type since I don’t like that. I can talk much better! (Researcher Notes April 3, 1999, Quote from an 8 year-old child). Children have their own likes, dislikes, curiosities, and needs that are not the same as their parents or teachers. As obvious as this may seem, we as designers o

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