va参数(VA parameter).docVIP

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va参数(VA parameter) White wall: The white -245 reflects 23 high light 0.25, removes the reflection [makes him only the high light not to reflect] -- -- -- -- --- Aluminium alloy: Diffuse 124 reflections, 86 specular, 0.7 gloss, 0.75 reflective subdivision, 25 BRDF[anisotropy], WARD[, Ward] -- -- -- -- --- Floor: The reflection map placed FALLOFF[attenuation attenuation type for Fresnel[in the Philippines Sheng ear] The upper color indicates the color closer to the camera The brightness is 20, the saturation is 255, and the hue is 151 The color below indicates the color that is far removed from the camera The brightness is 60, the saturation is 102, and the hue is 150 Fresnel[Sheng Philippines] ear refraction rate of 1.1 parameters (the maximum is 20 smaller attenuation intensity) High light: 0.45 gloss: 0.45 reflection subdivision: 10 (reflection is not strong, subdivision does not need to be very high) Bump up to 10 and add texture, -- -- -- -- --- Grain material: Put FALLOFF[attenuation on diffuse map here is the color of the brightness 255, and the colors are self defined, In 16 reflection reflection settings in the options [without tracking, let him only a high light reflection without reflection reflection high light gloss is 30.5 plus convex, other invariant - - - - - - - - - - Wood Diffuse reflection maps join grainy texture, placed in a FALLOFF[type for attenuation in attenuation Fresnel[Philippines Sheng ear] is nearly 0, the brightness value of brightness value of 230 distant bluish, attenuation intensity of 1.6[default] Specular gloss is 0.8[, high light size], glossiness is 0.85[, fuzzy value] subdivision high point to 15 Add bump maps to about 10 intensity -- -- -- -- -- -- Bright stainless steel Diffuse black [0]{contrast enhancement} reflection light blue hue and brightness of 198 22] [155 0.8[high light reflection high gloss light gloss 0.9[size]] to 15 high value fuzzy subdivision to do drawingeffect join map in the bump inside, - - - - -

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