gambit-2.3-Lecture-02a--CreatingGeometry课件.pptVIP

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  • 2017-08-12 发布于河南
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gambit-2.3-Lecture-02a--CreatingGeometry课件

Geometry Operations in GAMBIT ;Introduction;Introduction;Introduction;Real, Virtual, and Faceted Geometry;Coordinate Systems;General Operations – Move/Copy;General Operations – Define Vector;General Operations – Align;Connectivity;General Operations – Connect;General Operations – Disconnect;General Operations – Delete;General Operations – Miscellaneous;Geometry Creation;Geometry Creation;Vertex Creation;Edge Creation – Straight and Arcs;Edge Creation – Vertex Sweep and Revolve;Edge Creation – Other Tools;Face Creation – Wireframe;Face Creation – Wireframe;Advanced Covering;Face Creation – Revolve Edge;Face Creation – Sweep Edge;Face Creation – Other Tools;Face Primitives;Volume Creation – Face Stitch;Single Volume Stitch Multiple Volume Stitch;Sweep Face Rigid option (analogous to face sweep) Perpendicular option Draft Twist Revolve Face (with or without mesh) Using a face, a revolving vector and an angle Use either edge or vector to define the axis.;Volume Primitives;Real Geometry Operations;Boolean Operations – Unite;Boolean Operations – Subtract;Boolean Operations – Intersect;Splitting Edges;Real Face Split The order of picking is important Faces do not need to be coplanar In general, for all splits (edges, faces, volumes): Tool entities are, by default, deleted after split is performed. Retain option prevents “Tool” entities from being deleted. By default, resulting objects are connected.;Splitting Volumes;Clarification – Subtract vs. Split;Clarification – Bidirectional Split vs. Unite;Virtual Geometry Operations;Virtual Geometry Operations;Virtual Geometry Operations;Plug-In Tools;Appendix;Example – Deleting Entities that Belong to Other Entities;Vertex Creation – Other Methods;Vertex Creation – Read From Data File;Edge Creation;Edge Creation;Edge Creation;Face Creation;Volume Creation – Wireframe;Volume Creation – Sweep Faces;Volume Primitives;Volume Primitives;Volume Blends;Boolean Characteristics: Imprinting

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