三国志11中主要概率计算公式(The calculation formula of the Three Kingdoms 11 main probability).docVIP

三国志11中主要概率计算公式(The calculation formula of the Three Kingdoms 11 main probability).doc

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三国志11中主要概率计算公式(The calculation formula of the Three Kingdoms 11 main probability)

三国志11中主要概率计算公式(The calculation formula of the Three Kingdoms 11 main probability) [Formula] SAN 11 main index of collection probability Indexes 1: Tactics success rate 2: Tactics crit rate 3: trick success rate 4: Tactics crit rate 5 Marines: spiral vertigo rate 6: break capture rate 7: Crossbow soldiers sniper injury rate The 8 cavalry force singled out rate 9: cavalry death rate [method of success rate] 1, if the attacking forces are in an abnormal state, the success rate of combat tactics is 100% 2, or else: combat success rate = basic success rate + adaptive plus 1) the basic success rate of the tactics is as follows: 00 spikes in the higher the greater the addition of =70%, according to the terrain height in one of five ways: +15%+10%+5%+0%-5% 01 helix =70% 02 two =60% the higher the greater the industry, according to the terrain height in one of five ways: +15%+10%+5%+0%-5% 03 Xiong =70%, the lower the terrain, the greater the increase, according to the terrain, there are four kinds of situations: +15%+10%+5%+0% 04 sweeping =70% 05 cyclone =65% 06 different types of terrain correction vector fire =75% value: +0% (grassland, wasteland, main size, plank road, crossing, shore, cliff, port, customs, city) -5% (soil, sand, trail) -15% (wetland) +10% (forest) -10% (Sichuan, river, sea and shoals) 07 through arrow =70% 08 to =65% 09 assault =70% the higher the greater the industry, according to the terrain height in one of five ways: +15%+10%+5%+0%-5% The 10 breakthrough =65% the higher the greater the addition, according to the terrain height in one of five ways: +15%+10%+5%+0%-5% The higher =60% 11 dart addition more, according to the terrain height in one of five ways: +15%+10%+5%+0%-5% 17. =70% Other weapons tactics are 100% 2) adaptive addition: A + 5%, S + 10% [Tactical Strike rate] 1, if there will be violent stunt, crit rate of 100% 2, or else: Tactics crit rate = A + B + C A force explosive strikes added: force 60 = 0%; force between 60~79 = 1%; force greate

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