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Chapter Introduction to DP技术方案.ppt
Copyright ? 2007, College of Information Science and Engineering Copyright ? 2007, College of Information Science and Engineering Chapter 10. Introduction to Design Pattern Copyright ? 2007, College of Information Science and Engineering What Is A Pattern? Current use comes from the work of the architect Christopher Alexander Alexander studied ways to improve the process of designing buildings and urban areas “Each pattern is a three-part rule, which expresses a relation between a certain context, a problem and a solution.” Hence, the common definition of a pattern: “A solution to a problem in a context.” Patterns can be applied to many different areas of human endeavor, including software development Copyright ? 2007, College of Information Science and Engineering Why Patterns? Designing object-oriented software is hard and designing reusable object-oriented software is even harder. - Erich Gamma Experienced designers reuse solutions that have worked in the past Well-structured object-oriented systems have recurring patterns of classes and objects Knowledge of the patterns that have worked in the past allows a designer to be more productive and the resulting designs to be more flexible and reusable Copyright ? 2007, College of Information Science and Engineering Software Patterns History 1987 -- Cunningham and Beck used Alexander’s ideas to develop a small pattern language for Smalltalk 1990 -- The Gang of Four (Gamma, Helm, Johnson and Vlissides) begin work compiling a catalog of design patterns 1991 -- Bruce Anderson gives first Patterns Workshop at OOPSLA 1993 -- Kent Beck and Grady Booch sponsor the first meeting of what is now known as the Hillside Group 1994 -- First Pattern Languages of Programs (PLoP) conference 1995 -- The Gang of Four (GoF) publish the Design Patterns book Copyright ? 2007, College of Information Science and Engineering Gang of Four (GoF) Copyright ? 2007, College of Information Science and Engineering GoF Classification Of De
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