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华
华 中 科 技 大 学 硕 士 学 位 论 文
II万方数据
II
万方数据
Abstract
With the upgrading of computer hardware equipment, the research threshold of large-scale terrain modeling and rendering technique is increasingly reduced, thus attracting the attentions of scholars and becoming one of the hot current research. Mountainous terrain modeling and rendering technique is an important technology in the virtual reality technology field, which has a wide range of applications in the military battle drills, low-flying, submarine stealth and other fields. This paper have analyzed and compared the common terrain LOD simplified model and texture mapping techniques from the current research.
Firstly, the basic idea of the simplified algorithm of terrain LOD model based on surface compression was described. Using ways of Recursive cycle into the large-scale terrain model surface compression which can compress a triangle surface model for a quarter of the current triangle while maintaining similar triangle and same centers around two triangles before and after compression. Meanwhile, when the compressed area of a triangle was less than the set threshold it would directly compress the triangle to the center. In addition, the process of simplified algorithm of terrain LOD model based on surface compression was given. Secondly, the basic idea of MIP mapping texture algorithm on the basis of lossy compression has also been elaborated. The reverse compression was completed through recording pixel information conversion before and after compression in the original MIP texture mapping algorithm, which making low pixel texture image easily increasing the number of pixels that belong to the original texture image compression based on the information recorded before and after the pixel to recover the original high-resolution texture images. The process of MIP mapping texture algorithm on the basis of lossy compression was given. At last, crack treatment generated due to the simplified model chunked LOD terra
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