GlobalVirtualRehabilitationandTelerehabilitationSystems(虚拟康复与远程康复系统)Market.docx

GlobalVirtualRehabilitationandTelerehabilitationSystems(虚拟康复与远程康复系统)Market.docx

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Global Virtual Rehabilitation and Telerehabilitation Systems(虚拟康复与远程康复系统) Market is projected to exhibit a CAGR of 18.50% between 2017 and 2025 Virtual Rehabilitation and Telerehabilitation System is a term used to describe the provision of rehabilitation across the spectrum of acute, sub-acute and community settings at a distance, using telecommunications technology as the service delivery medium. Telerehabilitation relates to the services delivered by a number of health disciplines including physiotherapy. Telerehabilitation utilises a broad range of technologies to facilitate physiotherapy treatment. The Virtual Rehabilitation and Telerehabilitation Systems industry was 138.91 million USD in 2017 and is projected to reach USD 539.99 million USD by 2025, at a CAGR (Compounded Annual Growth Rate) of 18.50% between 2017 and 2025. The key players are GestureTek Health, Brontes Processing, Motekforce Link, Virtualware Group, Motorika, Bridgeway Senior Healthcare, LiteGait, mindmaze, Doctor Kinetic, Geminus-Qhom, Rehametrics (NeuroAtHome) and so on. The industry is expected to remain innovation-led, with frequent acquisitions and strategic alliances QYResearch adopted as the key strategies by the players to increase their industry presence. Meanwhile, optimize product mix and further develop value-added capabilities to maximize margins. Virtual Rehabilitation and Telerehabilitation System is gaining immense interest with application possibilities expanding to diverse medical disciplines such as medical training, practice, psychiatry, and rehabilitation. Virtual Rehabilitation and Telerehabilitation System provides a revolutionary way to improve patients ’ understanding of disease process, educate them about the benefits of behavior modification, and strengthen medication compliance. The VR technology is also expanding its role in medical education, particularly in the area of simulation, training and modeling. VR technology is playing a crucial role in professional sk

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