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- 2022-09-18 发布于四川
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* Polygon Scan Conversion Scan Conversion = Fill How to tell inside from outside Convex easy Nonsimple difficult Odd even test Count edge crossings Winding number odd-even fill * Winding Number Count clockwise encirclements of point Alternate definition of inside: inside if winding number ? 0 winding number = 2 winding number = 1 OpenGL Concave Polygon OpenGL can only fill convex polygon correctly * OpenGL Concave Polygon // create tessellator GLUtesselator *tess = gluNewTess(); // describe non-convex polygon gluTessBeginPolygon(tess, user_data); // first contour gluTessBegin
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