Protecting Critical strongInfrastructurestrong with Games Technology.pdfVIP

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Protecting Critical strongInfrastructurestrong with Games Technology.pdf

Edith Cowan University Research Online Austral an Information Warfare and Security Security Research Institute Conferences Conference 2008 Protecting Critical Infrastructure with Games Technology Adr ian Boeing Edith Cowan University Martin Masek Edith Cowan University Bill Bailey Edith Cowan University, b.ba ley@.au Or ginally publ shed in the Proceedings of the 9th Austral an Information Warfare and Security Conference, Edith Cowan University, Perth Western Austral a, 1st December, 2008 Th s Conference Proceeding s posted at Research Online. .au/ sw/25 Proceedings of the 9th Australian Information Warfare and Security Conference   _________________________________________________________________________________________ Protecting Critical Infrastructure with Games Technology 1 1 2 Adrian Boeing , Martin Masek , Bill Bailey 1 – School of Computer and Information Science 2 – School of Engineering Edith Cowan University {a.boeing,m.masek,b.bailey}@.au Abstract It is widely recognised that there is a considerable gap in the protection of the national infrastructure. Trying to identify what is in fact ‘critical’ is proving to be very difficult as threats constantly evolve. An interactive prototyping tool is useful in playing out scenarios and simulating the effect of change, however existing simulators in the crit

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