A Toolkit for Learning Technology of the MIT LEGO Robot Design Competition.pdfVIP

A Toolkit for Learning Technology of the MIT LEGO Robot Design Competition.pdf

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A Toolkit for Learning Technology of the MIT LEGO Robot Design Competition

A Toolkit for Learning: Technology of the MIT LEGO Robot Design Competition Fred G. Martin The Media Laboratory Massachusetts Institute of Technology Cambridge, MA fredm@media.mit.edu ABSTRACT The LEGO Robot Design Competition at the Mas- sachusetts Institute of Technology is a hands-on, project-based workshop class for undergraduates developed to excite students about robotic technol- ogy as they build a competitive autonomous robot of their own design. This paper analyzes two as- pects of the technology created for the workshop: the robotic contest specifications and the hardware and software control technology created for the students’ use. The goal is to illuminate the it- erative process of designing the workshop class, which led to lessons about educational technol- ogy, classroom culture, and its impact on students’ learning. The results of this work include recom- mendations about structuring design problems for students, features of educational technology for maximizing students’ learning, and thoughts on the role of design in engineering education. Each year since 1991, over one hundred and fifty under- graduates at the Massachusetts Institute of Technology have participated in the “LEGO Robot Design Competition,” an experimental workshop class based on the central activity of building a fully functional autonomous robot. This paper focuses specifically on an analysis of the technology created for the workshop, and lessons about effectively structuring materials and problem spaces for students’ design work. A brief introduction to the Robot Design workshop will serve as a prelude to the content of the paper. The pop- ular class, taken by students on a voluntary basis during the January semester break, immerses students in an inten- sive, hands-on design experience. Working in teams of two or three, students encounter key ideas in engineering and Figure 1: Poster advertising the Robo-Pong contest to the MIT community. robotics: electronic hardware, software

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