Analysis of interactive computer music-毕业论文翻译.docVIP

Analysis of interactive computer music-毕业论文翻译.doc

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Analysis of interactive computer music-毕业论文翻译

Analysis of interactive computer music Summary This paper from the technical and human level, the analysis of interactive computer music. As the musicians continue to explore, with the gradual deepening of the development of computer hardware and software, computer music, interactive capabilities become stronger, and gradually shows its own unique advantages. The form of interactive computer music technology From a technical perspective, the computer music, interactive mode of being can be summed up in two ways to carry out. Firstly, there is music on a real-time interaction. The first step is to interact with the computer as the main play mode, join the performer’s live performance, whether playing the acoustic instruments and electronic musical instruments, computer music performance can be achieved in the basic interaction, we call this interaction model, accompaniment mode. Such as “Rules of the game” is on display in the performance process, one of the very important voices - sound particles, through the use of computer keyboard performers, live real-time performance sound sampling, in the effects of the supporting role, the jointly accomplished The voices of real-time shape, while the completion of the work’s basic interaction. Further interactive way, we call concerto model. As part of the accompaniment may be part of the computer may be controlled by the performer in real time. Computer musicians Pireer-Alain Jaffernnou work, “Pipa Etudes (PiPa Etude)”, the pipa performer through the MIDI pedal to control the computer music playback time to meet the real-time and rubato playing. Interactive computer music performance in the possibility of further in-depth some, so that this interaction is more organic, to the computer some more room for, for example, so that Computer account while “hearing” the performer’s real-time performance while playing the content to determine their own players This is a computer model of music performa

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