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- 约7.27千字
- 约 8页
- 2017-08-04 发布于河南
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3d参数1.0(3D parameter 1)
RAYMTL is the VRAY standard material
Diffuse: equal to the color of the object itself
Reflection: excessive black and white, affected by the color is very small, the more black, the smaller the reflection, and the whiter the whiter, the greater the reflection.
In the dark, all objects are black, because there is no light during the day, because of the light, the light from the sun by the three colors, light
On the object, other colors are absorbed by the object, reflecting the color of the object itself, so we see the object.
Refraction: transparent, translucent, and refracted: this object must be transparent when light passes through an object. Paper, plastic, candles and other objects under the irradiation of light, the part of the backlight will appear translucent phenomenon, that is translucent. Because the density of transparent objects is different, the light will deflect after being injected, which is refraction, such as chopsticks in water. The refractive index of objects with different densities is different.
Wall paint diffused 245 light map in light buffer reflection 20-25 high light 0.25
Option to remove the first to increase the rendering speed, VR is double-sided display material, you can remove, subdivision 12-16
Top surface, same as wall, subdivide 12-16
White paint, diffused 255, reflective 25-30, high gloss 0.85-0.88, gloss 0.9, subdivision 16
Leather material testing rendering: creates a ground, creates, VR, and planes,
HDRI light map, multiplier 1 sphere environment map, CTRL+C quick build camera.
Diffuse a white color that can be yellowish to reflect the brightness of the leather between 20-45 (if it is red, you need to copy one to the first of the attenuation)
Give an attenuation effect on the reflections, non Fresnel reflection. Highlight 0.6.
Gloss 0.7. Between 0.6-0.75
Carpet material: standard material diffuse to a texture of color, replacement to a carpet of material, 25, to a hair material, that is, with fluffy. Ot
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