gpu accelerated ray tracing algorithm structural analysis(gpu加速光线跟踪算法结构分析).docVIP

gpu accelerated ray tracing algorithm structural analysis(gpu加速光线跟踪算法结构分析).doc

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gpu accelerated ray tracing algorithm structural analysis(gpu加速光线跟踪算法结构分析)

GPU accelerated ray tracing algorithm structural analysis Write papers network: Abstract: GPU-based ray tracing algorithm is currently a hot graphics research, but also in the future for advertising, movies, games and other entertainment industry, the key technology. This article discusses how to GPU-based ray tracing algorithm implementation, and use of the types of acceleration structure, accelerate the algorithm, improving the efficiency of algorithm, and the effect of accelerating structures were compared. Keywords: GPGPU ray tracing BVH KD-Tree 1. Introduction In recent years, CPU in terms of computing power, or in programmability have been on a substantial improvement, GPU has a lot of computing-intensive computing needs of the field to play a pivotal role of various CPU-intensive operations are based on ported to the GPU to take advantage of GPU huge computing power, speed up the process of computing the entire algorithm. ray tracing algorithm is to generate realistic images of a very important way, in movies, games, advertising and other industries, access to a wide range of applications, and ray tracing algorithm is a typical computation-intensive algorithms, using the original CPU-based ray tracing rendering a picture is very time-consuming operation, so, if the ray tracing algorithm on the CPU, mapped to the CPU speed up ray tracing algorithm execution time will bring huge economic benefits, so CPU-based ray tracing algorithm has become the research focus of researchers at home and abroad. 2. GPU-based ray tracing 2.1 Related Work At present, mainly two methods used by the CPU to speed up the ray tracing algorithm. The first is proposed by Carr and others, a brute force the CPU into the light of the implementation of a triangle intersect calculator, but will any of the light generated and the coloring process done on the CPU, which requires the implementation of most of the CPU is still rendering. C arr, who pointed out that in ATI

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