动力学解算要点(Main points of dynamic calculation).docVIP

动力学解算要点(Main points of dynamic calculation).doc

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动力学解算要点(Main points of dynamic calculation)

动力学解算要点(Main points of dynamic calculation) DR dynamic relation editor 1. avoid cross and overlap 2. the normal is relative 3. triangles and quadrilateral surfaces 4., the speed can not be too fast 5. use of simplified models Nail nail (pendulum chain) with constraint constraint point as the center, to point to the distance between the constrained steel body for movement of the spherical surface area (the radius of the swing state of gravity field) Pin pin constraint Hinge strand constraint Spring spring constraint Interpenetrate intersection Barrier barrier constraint (block) Reduce the step size (step, size) value, can increase the accuracy of calculation Collision tolerance collision tolerance The scale velocity scaling speed identifies the movement direction of the object and opens the corresponding options in the display Start time the starting time of the calculation (numerical value is frame) Solver method (solution method) The accuracy of 1.midpoint calculation is low 2.runge Kutta medium 3.adaptive higher, default State (in case of steel, the removal of steel will cause failure of the steel body) Contact motion inertia Contact data data collection (default cancelled) Allow disconnection interrupts the connection between the steel body and the solver Cache data cache data Set rigid interpenetration set steel cross - - | need to select 2 main phase of passive steel Set rigid collision sets steel collisions (opposite to crossover effects) - For ($i=1; $i25; $i++) { String $attr = GP, +$i+, .Rx; (get object name) Wrong number (15) Float, $rota = linstep (0+$i*15,20+$i*15, frame) *84; degree of rotation range Start frame (0) end frame (20) SetAttr $attr $rota; (setting object properties) }; Field (field) Magnitude: strength value. The field can be adjusted to control the particle strength Attenuation: attenuation. The greater the value, the greater the impact. Too big or too small to make a difference. Max distance: attenuation edge. Apply Per Vertex: combined w

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