显存调节(Memory control).docVIP

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显存调节(Memory control)

显存调节(Memory control) Regulation of memory, more smooth, fun notebook graphics shared memory set game (map) With the increasing complexity of the game, the game of a new generation of 3D graphics memory is more and more high. Mobile graphics memory capacity has not kept pace, especially some low-end mobile graphics memory capacity remains in operation in 128MB, some need a lot of map of the game, the memory capacity becomes the bottleneck, affecting the overall effectiveness of the game. Fortunately, the notebook integrated graphics and mobile graphics card supports the dynamic memory adjustment technology, can be more system memory for shared memory to improve performance. Now, let us work together to regulate learning notebook graphics memory. Intel mobile graphics currently, most of the notebook using Intel integrated graphics card, and most of which are integrated GMA950 / X3100 graphics card. The memory allocation problem below we talk about these two products. Although the GMA950 / X3100 specifications are not the same, but they are using dynamic memory management technology of Intel (Dynamic Video Memory Technology, referred to as DVMT) to manage the memory, but the GMA 950 supports DVMT 3, GMA X3100 supports DVMT 4, the difference between can call the memory capacity: 950 GMA maximum memory to act as call 224MB GMA X3100 memory, and can call the 384MB memory system. To set the graphics allocation of memory need access to BIOSs OnBoard VGA share momory option (different brands of notebook, option name may differ, some books without this option), you can according to the need for shared memory card division. Here, there are three DVMT patterns: the Fixed model, the DVMT model, and the Fixed+DVMT model. The Fixed mode, a system memory of fixed capacity will be assigned to the graphics core; and the DVMT model from the core memory system automatically according to the actual needs; Fixed+DVMT mode is fixed for graphics memory and partition a dynamic shared memory

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