虚拟锻炼伙伴助你保持健身动力.pptx

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A cyber buddy might just give exercise enthusiasts—and those who are less than “enthused”—the extra nudge they need during a worko out, new research suggests. 一项新的研究显示,一个虚拟伙伴可以让锻炼热爱者,还有那些不那么狂热的锻炼者,在锻炼过程中获得额外动力。 The study, which appears in the Games for Health J ournal, is the first to indicate that although a human partner is still a better motivator during exercise, a software-generated p artner also can be effective. 该研究刊载于《游戏健康杂志》(Games for Health Journal),首次指出尽管拥有一个人类伙伴仍旧是在锻炼中更好的动力,但是,软件生成的虚拟伙伴也同样有效。 “We wanted to demonstrate that something that isn’t real can still motivate people to give greater effort while exercising than if they had to do it by themselves,” says Deborah Feltz, a professor in Michigan State University’s kinesiology department who led the study with co-investigator Brian Winn, associate professor in the College of Communication Arts and Sciences. 密歇根州立大学人体运动学院教授黛博拉·菲尔兹与交流艺术和科学 学院副教授布莱恩·韦恩(Brian Winn)共同负责该项研究。菲尔兹说:“我们想要证明一些虚拟的事物仍旧可以激励人们在锻炼时比他们平时自己做时更加努力。” The implications from the research also could open the door for software and video game companies to create cyber buddy programs based on sport psychology. 该项研究的结果也会启发软件和电子游戏公司制作基于运 动心理学的虚拟伙伴程序。 “Unlike many of the current game designs out there, these results could allow developers to create exercise platforms that incorporate team or partner dynamics that are based on science,” says Feltz. 菲尔兹说:“不像一些现存的游戏设计,研究的结果可以让开发者制作锻炼平台,科学地在平台中收录团队 或是伙伴可以给人带来的动力。” VIRTUAL BUDDY 虚拟伙伴 Using “CyBud-X,” an exercise game specifically developed for Feltz’s research, 120 college-aged participants were given five different isometric plank exercises to do with one of three same-sex partner choices. 使用专为菲尔兹研究设计的锻炼 游戏——“CyBud-X”,120名20多岁的参与者进行五种不同的可提高肌肉张力的平板支撑锻炼,他们要从3名同性中挑出一位作为自己的伙伴。 Along with a human partner option, two software-generated bu ddies were used—one representing what looked to be a nearly human partner and another that looked animated. The participant and pa rtner image were then projected ont

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