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RFID結合嚴肅遊戲與數位學習之應用─以CityTransport節能減碳遊戲為例.doc
RFID結合嚴肅遊戲與數位學習之應用─
以City Transport節能減碳遊戲為例
*黃怡玲*柯智翔**王聖銘
*國立臺北科技大學互動媒體設計研究所研究生
**國立臺北科技大學互動媒體設計研究所助理教授
摘要
本作品創作主要的靈感來源為1989年由Maxis公司於所推出的電腦遊戲-「模擬城市」,希望藉由食物里程結合台灣進口食物時所排放二氧化碳的概念來使玩家了解,在我們可以輕易取得食物的同時,這些食物透過運送如何為害環境,人類轉送貨物時除了考量到經濟發展價值之外,是否也要對二碳化碳對污染環境負責,並依照環境情形以及經濟建設的結果,搭配不同的遊戲結局,以達到使用者對於環境保護省思的目的。
透過網路與數位媒體的發達與應用,有許多知識與節約方法廣為流傳,而數位遊戲教學也開始流行,好的遊戲學習設計能導引成功的教學,其中嚴肅遊戲一詞的出現更提倡使用者能經由遊戲時的過程獲取知識,如果能良好運用此教學模式那對教學發展更是一大助力。
RFID?combined??serious?game and digital?learning-Using City?Transport?energy saving?and carbon reduction?game
ABSTRACT
During the issues of energy shortages, Environmental awareness has become more and more popular in recent years. When people try to find way to save energy, they also research other method for solving energy, and reduce consume. We can reduce energy shortages if we get more information or promotion that.Carbon footprint and Food Miles just come new ideas. The concept iscalculating of the carbon dioxide emitted by the food production 、transportation、packaging. In above counting transportation along , it has called Food Miles.
This project is inspirit by Sim City by Maxis in 1989 .Combined with the concept of carbon dioxide emissions in Taiwans imports food by the food miles to make the players understand that we can easily get food but at the same time, these foods through the delivery of harm to the environment, we have to consideration the value of economic development in the same time to solve carbon dioxide emissions of the process and pay responsible.Game’s rule is according with the results of the environmental situation and the economic construction, with a different ending of the game in order to achieve the user for the purpose of the environmental Protection reflection.
Through to Internet and digital media development, lot of knowledge and conservation widely circulated through the Internet and digital media development and application, digital games teaching became popular, good game can make learning more successful, including
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