analysis- computer games on the psychological impact of the individual and society(分析-电脑游戏的心理影响个人和社会).docVIP
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analysis- computer games on the psychological impact of the individual and society(分析-电脑游戏的心理影响个人和社会)
Analysis: computer games on the psychological impact of the individual and society
(Research papers Download News) According to previous studies, it is clear the game on individuals and society have had a significant impact on the game has brought many benefits (to improve hand-eye coordination ability, training, brain, etc.), but also caused a lot of problems ( social isolation, money, waste, etc.) The game also affects the way we think and feel, we will call it ‘the psychological effects of the game.’ sound in the game, leaderboards, competitive, peer pressure, fun, educational value, and look forward and upgrades, etc., by developers as the players of the game have emotional tool when playing the game, the player will have both positive feeling, also have negative feelings, depending on the game design and the players focused on the game what.
Sound: The sound immersion for improving players played a major role. Developers use sound to strengthen the performance of the players on their game a positive or negative thoughts. According Technopedia website: ‘Game designers use sound and pictures to create a complete environment.’ They claimed in the game to add sound to tie the game in the weather conditions and the movement of clouds floating so that will give players more immersive sound, because the sound and picture integration, making the game seem very real from the early game simple beeps to provide audible feedback to the players to today’s soundtrack and immersive sound, you can see to allow players to be more immersed in the game world, developers have spent much effort. voice optimize the player experience, and strengthen the sentiment reflected in the game. Bolton University Mark Grimshaw in his article lt; gt; An article pointed out, the music game developers designed as a reward mechanisms and reinforcement learning tool. These studies suggest that based on the player’s experience, the use of sound allows the player to have both positive and neg
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