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计算机图形学_信工学院_和核心代码
float Nblend (int i; int k; float t; int *knot) int temt; float v; If (k==1) { v=0; if((knot[i]=t)(tknot[i+1])) v=1; } else { v=0; temp=knot[i+k-1]-knot[i]; if(temp0)v=(t-knot[i])*Nblend(i,k-1,t)/temp; temp=knot[i+k]-knot[i+1]; if(temp0)v=v+(knot[i+k]-t)*Nblend(i+1,k-1,t)/temp; } Nblend=v; } 8. Interactive Input Methods 8.1 Logical Classification of Input Devices 8.2 Input Modes 8.3 Interactive Picture-Construction Techniques 8.4 The User Dialogue 8.2 Logical Classification of Input Devices (1) Locator-a device for specifying a coordinate position(x,y) (2) Stroke-a device for specifying a series of coordinate positions (3) String-a device for specifying text input (4) Valuator-a device for specifying scalar values (5) Choice-a device for selecting menu options (6) Pick-a device for selecting picture components (1) Locator A standard method for interactive selection of a coordinate point is by positioning the screen cursor. Mouse Joystick Trackball Spaceball Thumbwheels Dials Digitizer stylus or hand cursor Keyboards Light pens (2) Stroke This class of logical devices is used to input a sequence of coordinate positions. Mouse Trackball Joystick Tablet hand cursor (3) String Keyboards Locator or stroke devices Voice devices Mouse(soft keyboards) (4) Valuator Valuators are used for setting various graphics parameters, such as rotation angle and scale factors, and for setting physical parameters associated with a particular application. Keyboards Control dials Locators-joysticks, trackballs, tablets sliders (5) Choice A choice device is defined as one that enters a selection from a list(menu) of alternatives. Keyboards Cursor-control devices Voice input devices (6) Pick Pick devices are used to select parts of a scene that are to be transformed or edited in some way. Cursor Pick window keyboards-High light display in sequence Keyboards-the name of segment 8.4 Interactive Picture-Construction Techniques 8.4.1 Basic Positioning Methods 8.4.2 Con
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