Motion Capture Laboratory - The University of Texas at Dallas动作捕捉实验室-德克萨斯大学达拉斯分校.pptVIP

Motion Capture Laboratory - The University of Texas at Dallas动作捕捉实验室-德克萨斯大学达拉斯分校.ppt

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Motion Capture Laboratory - The University of Texas at Dallas动作捕捉实验室-德克萨斯大学达拉斯分校.ppt

* * * * * * * * * * * * * Dr. Midori Kitagawa Arts and Technology Program University of Texas at Dallas Gif animations by Dax Norman What is Mocap? Motion capture (mocap) is sampling and recording motion of humans, animals, and inanimate objects as 3D data. The data can be used to study motion or to give an illusion of life to 3D computer models. Applications Entertainment Medicine / Sports Arts / Education Science / Engineering Entertainment: Live Action Films Entertainment: 3D computer animations Entertainment: Video Games Medicine / Sports Medicine (e.g., gait analysis, rehabilitation) Sports (e.g. injury prevention, performance analyses, performance enhancement) Arts / Education Dance and theatrical performances Archiving (e.g., Marcel Marceau) OSU/ACCAD Science / Engineering Engineering (e.g., biped robot developments) Computer Science (e.g., human motion database, indexing, recognitions) Design (e.g., ergonomic product design) Military (e.g., field exercises, virtual instructors, and role-playing games) Mocap animation Motion capture animation is different from keyframe animation in terms of how motion is created. Same principles of animations apply to mocap animation keyframe animation! Combination of motion capture animation and keyframe animation is often used. Keyframe animation Keyframe is a drawing of a key moment in an animated sequence, where the motion is at its extreme. Inbetweens fill the gaps between keyframes. Every motion is created by animators. Advantages of mocap animation Faster to create (only if an established production pipeline exists.) Secondary motions and all the subtle motions are captured. - more realism Physical interactions between performers and props can be captured. - more realism Disadvantages of mocap animation Cost. Manipulating mocap data is often difficult - Re-capturing or key framing a shot with bad data is often easier. Mapping mocap data of a performer to a 3D character with a different proportion may ca

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