Pre-Filter Antialiasing课件.ppt

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Anti-correlated blend function i = min(Afrag, (1-Apixel)) A’pixel = Apixel + I C’pixel = Cpixel + i Cfrag Demo OpenGL API glEnable(GL_POINT_SMOOTH); glEnable(GL_LINE_SMOOTH); glEnable(GL_POLYGON_SMOOTH); glHint(GL_POINT_SMOOTH_HINT, GL_NICEST); glHint(GL_LINE_SMOOTH_HINT, GL_NICEST); glHint(GL_POLYGON_SMOOTH_HINT, GL_NICEST); glEnable(GL_BLEND); glBlendFunc(GL_SRC_ALPHA, GL_ONE); // sum glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); // blend glBlendFunc(GL_SRC_ALPHA_SATURATE, GL_ONE); // saturate Filtering and Human Perception Resolution of the human eye Eye’s resolution is not evenly distributed Foveal resolution is ~20x peripheral Systems can track direction of view, draw high-resolution inset Flicker sensitivity is higher in periphery One eye can compensate for the other Research at NASA suggests high-resolution dominant display Human visual system is well engineered … Imperfect optics - linespread Ideal Actual CS248 Lecture 4 Kurt Akeley, Fall 2007 Demo: left, right-click Smooth, show effect of different blend functions. Demo: right, shows color shift due to clamping with Sum blend. Toggle Smooth to eliminate with Blend blend. * Pre-Filter Antialiasing Kurt Akeley CS248 Lecture 4 4 October 2007 /courses/cs248-07/ Review Aliasing Aliases are low frequencies in a rendered image that are due to higher frequencies in the original image. Jaggies Original: Rendered: Convolution theorem Let f and g be the transforms of f and g. Then Something difficult to do in one domain (e.g., convolution) may be easy to do in the other (e.g., multiplication) Aliased sampling of a point (or line) x = * = F(s) f(x) Aliased reconstruction of a point (or line) x = * = F(s) f(x) sinc(x) Reconstruction error (actually none!) Original Signal Aliased Reconstruction Phase matters! Sampling theory Fourier theory explains jaggies as aliasing. For correct reconstruction: Signal must be band-limited Sampling must be at or above Nyquist rate Reconstruction must b

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