实时水面建模及绘制技术分析-analysis of real-time surface modeling and rendering technology.docx

实时水面建模及绘制技术分析-analysis of real-time surface modeling and rendering technology.docx

实时水面建模及绘制技术分析-analysis of real-time surface modeling and rendering technology

AbstractInthefieldofcomputergraphics,manyresearchersalwaystrytosimulatethenaturalenvironmentaroundthemusingcomputer.Asanimportantbranchofnaturalscenesimulation,watersimulationhasalwaysbeenapopularresearchtopicincomputergraphics.Watersurfaceisaccountedfor70%ofearthsurface.Thewaterdynamicsandopticseffectsareverycommoninthenaturalscene.Virtualwatersurfacesceneshavealwaysbeenseeninmanysituations,suchasfilmanimation,virtualrealitysystemsandcomputergames,etc.Thesescenesgivetheaudienceortheusersagreatsenseofrealismandimmersion.Therefore,thesimulationofwaterhasabroadapplication.Thepurposeofwatersimulationistobuildabalancebetweenrealizationandrendingspeed,enablesthedrawedwatersurfacewithrealisticeffectsandhigherrefreshrate.Themainworkandinnovationofthisthesisareasfollows:Amethodofwatersurfacesimulationisproposed,thismethodisbasedonviewpointmirror,andonlytextureinformationcanbeused.Thewatersurfaceisonlyconstructedusingarectangularplane.Thewateropticseffects,suchasrefraction,reflection,waveandcausticswererealizebytexturemappingtechnologies.Inordertogainthetextureofwaterreflection,takethewaterplaneasreferencesurfacetomaketheviewpointmirror,andthenrenderthescenesthatoverwaterplaneintothetextureofwaterreflectioninreal-time.Thismethodenablesthetwo-dimensionalsurfacetoproducethethree-dimensionalwatersurfaceresults.Althoughthedetailsofthewatersurfacewassacrificed,Theefficiencyofrenderingisstillveryhighafterincreasingthecomplexityofthescene,Thismethodisavailableintorealdegreerequirementisnotextremelyhighvirtualrealitysystem.Analgorithmofwaterwavetransmissionanddiffusionbasedontheideaofneighboringregionsvelocityspreadisproposed.Increasingaspeedattributeforeachwaternode,adopttheideaofneighboringregionsspreadtoderivatetheevolutionformulaofwaterwavewithdisturbance.Whenshadingtheopticsofwaterwave,transparency,refractionandreflectionwererealized.Thealgorithmisreal-timeandefficient,canbeusedtosimulatethree-dimensionalwaterphenomenon,dynamicwatersimulationandsoon.Analgorithmofwatersimulation

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