计算机图形学computer graphics课件9知识课件.pptVIP

计算机图形学computer graphics课件9知识课件.ppt

  1. 1、原创力文档(book118)网站文档一经付费(服务费),不意味着购买了该文档的版权,仅供个人/单位学习、研究之用,不得用于商业用途,未经授权,严禁复制、发行、汇编、翻译或者网络传播等,侵权必究。。
  2. 2、本站所有内容均由合作方或网友上传,本站不对文档的完整性、权威性及其观点立场正确性做任何保证或承诺!文档内容仅供研究参考,付费前请自行鉴别。如您付费,意味着您自己接受本站规则且自行承担风险,本站不退款、不进行额外附加服务;查看《如何避免下载的几个坑》。如果您已付费下载过本站文档,您可以点击 这里二次下载
  3. 3、如文档侵犯商业秘密、侵犯著作权、侵犯人身权等,请点击“版权申诉”(推荐),也可以打举报电话:400-050-0827(电话支持时间:9:00-18:30)。
  4. 4、该文档为VIP文档,如果想要下载,成为VIP会员后,下载免费。
  5. 5、成为VIP后,下载本文档将扣除1次下载权益。下载后,不支持退款、换文档。如有疑问请联系我们
  6. 6、成为VIP后,您将拥有八大权益,权益包括:VIP文档下载权益、阅读免打扰、文档格式转换、高级专利检索、专属身份标志、高级客服、多端互通、版权登记。
  7. 7、VIP文档为合作方或网友上传,每下载1次, 网站将根据用户上传文档的质量评分、类型等,对文档贡献者给予高额补贴、流量扶持。如果你也想贡献VIP文档。上传文档
查看更多
计算机图形学computer graphics课件9知识课件.ppt

1 Better Interactive Programs Yuanfeng Zhou Shandong University 4 Three Approaches Hit list Most general approach but most difficult to implement Use back or some other buffer to store object ids as the objects are rendered Rectangular maps Easy to implement for many applications See paint program in text 5 Rendering Modes OpenGL can render in one of three modes selected by glRenderMode(mode) GL_RENDER: normal rendering to the frame buffer (default) GL_FEEDBACK: provides list of primitives rendered but no output to the frame buffer GL_SELECTION: Each primitive in the view volume generates a hit record that is placed in a name stack which can be examined later 6 Selection Mode Functions glSelectBuffer(): specifies name buffer glInitNames(): initializes name buffer glPushName(id): push id on name buffer glPopName(): pop top of name buffer glLoadName(id): replace top name on buffer id is set by application program to identify objects 7 Using Selection Mode Initialize name buffer Enter selection mode (using mouse) Render scene with user-defined identifiers Reenter normal render mode This operation returns number of hits Examine contents of name buffer (hit records) Hit records include id and depth information 8 Selection Mode and Picking As we just described it, selection mode won’t work for picking because every primitive in the view volume will generate a hit Change the viewing parameters so that only those primitives near the cursor are in the altered view volume Use gluPickMatrix (see text for details) 9 Using Regions of the Screen Many applications use a simple rectangular arrangement of the screen Example: paint/CAD program Easier to look at mouse position and determine which area of screen it is in than using selection mode picking drawing area tools menus 10 Using another buffer and colors for picking For a small number of objects, we can assign a unique color (often in color index mode) to each object We then render the scene to a color buffer other than the f

文档评论(0)

yuzongxu123 + 关注
实名认证
文档贡献者

该用户很懒,什么也没介绍

1亿VIP精品文档

相关文档