动画创作和制作中的误区与解决方案-戏剧与影视学专业论文.docxVIP

动画创作和制作中的误区与解决方案-戏剧与影视学专业论文.docx

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动画创作和制作中的误区与解决方案-戏剧与影视学专业论文

在一起,不同的剪辑手法还可以赋予影片新的含义。 关键词:动画创作中的误区,动画剧本,原画设计,场景,剪辑 Misunderstandings and Solutions of Animation Creation ABSTRACT This article follows the steps of inducing the problems from phenomena, explaining their causes, and finally coming up with solutions, and a research on misunderstandings of animation creation and production is carried out. Animation film is a comprehensive culture and arts industry with a special form of language. Its comprehension reflects not only on the combination of literature, painting, film, music etc., but also on its creation procedure – creators face the problems of art design, film and television, shots as well as software production. Therefore, by analyzing the misunderstandings of animation creation and production, this article tries to find out crux of the problems, propose solutions and achieve the application value. Except for Introduction and Summary and Prospect, the main body of the article is divided into four parts, which presents and introduces examples to illustrate the causes and solutions of misunderstandings, from the perspectives of animation playwriting creation, original drawings, scenes rendering and film editing. From the perspective of animation playwriting creation, examples are used to demonstrate two misunderstandings: a good play dose not equal to a good animation play; a play with good literature is not necessarily a good play. It is suggested that scriptwriters need to know about audio-visual language, transfer to thinking about its visibility when creating the animation, and deal with post production. As for the part of original drawing, examples are used to firstly illustrate the existing misunderstandings: (1) shaping ways of movement; (2) control of key frame is not handled well enough in original drawing; (3) there is no relationship between original drawing and project planning. In designing movements, the quality of original drawings usually determines the condition of movements. When designing the origi

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