写一个一级棒的游戏策划书.docVIP

  1. 1、原创力文档(book118)网站文档一经付费(服务费),不意味着购买了该文档的版权,仅供个人/单位学习、研究之用,不得用于商业用途,未经授权,严禁复制、发行、汇编、翻译或者网络传播等,侵权必究。。
  2. 2、本站所有内容均由合作方或网友上传,本站不对文档的完整性、权威性及其观点立场正确性做任何保证或承诺!文档内容仅供研究参考,付费前请自行鉴别。如您付费,意味着您自己接受本站规则且自行承担风险,本站不退款、不进行额外附加服务;查看《如何避免下载的几个坑》。如果您已付费下载过本站文档,您可以点击 这里二次下载
  3. 3、如文档侵犯商业秘密、侵犯著作权、侵犯人身权等,请点击“版权申诉”(推荐),也可以打举报电话:400-050-0827(电话支持时间:9:00-18:30)。
  4. 4、该文档为VIP文档,如果想要下载,成为VIP会员后,下载免费。
  5. 5、成为VIP后,下载本文档将扣除1次下载权益。下载后,不支持退款、换文档。如有疑问请联系我们
  6. 6、成为VIP后,您将拥有八大权益,权益包括:VIP文档下载权益、阅读免打扰、文档格式转换、高级专利检索、专属身份标志、高级客服、多端互通、版权登记。
  7. 7、VIP文档为合作方或网友上传,每下载1次, 网站将根据用户上传文档的质量评分、类型等,对文档贡献者给予高额补贴、流量扶持。如果你也想贡献VIP文档。上传文档
查看更多
写一个一级棒的游戏策划书,游戏策划书怎么写,如何写一个项目策划书,游戏策划书,游戏策划书模板,游戏数值策划书籍,趣味游戏活动策划书,游戏策划书籍,手机游戏策划书,撕名牌游戏策划书

[译文]写一个一级棒的策划书 2007-04-06 21:56:40 大中小 Creating a Great Design Document 写一个一级棒的策划书 必须拿出一个产品。在这种压力下,我的头都快被屏幕射线击碎了。如果这时有一个老铜灯里面钻出来的神魔,要我说出三个愿望,那我一点也不会犹豫地说:我要…… Ive got to get product out. In the panic and dizziness, my head smashes against the CRT and next thing I know this genie whiffs up out of a virtual bronze-texture-mapped lamp and offers me three wishes. Without missing a beat, I answer, I need... 一队天才的、高超的、敢拼命的工程师和艺术家,彼此密切配合。(还得有一个非常懂事的妻子)(快客说: me too ,sir !)。 足够的钱和时间,可以随便用。 一个一流的设计文档。 A great team of talented, skilled, and dedicated engineers and artists (including a very understanding wife) with strong interpersonal skills. Enough time and money to allow for a mess-up or two. A first class design document. 以前,一个程序(或美工)做一个游戏的时候,自己干自己的,没必要编策划,现在不同了。 Once upon a time, when coding a game involved one programmer (and maybe an artist) with a take-it-as-you-go budget and a loose deadline, documentation didnt need to be taken so seriously. You knew what you wanted to make and you made it. If there were a few major changes along the way, the only one to complain was you. Nowadays, a thorough and readable document can mean the difference between a swift descent to budgetless Hell and a smooth ride to shrinked-wrapped Nirvana. How the System Works 系统是怎样工作的 大部分游戏要经过三个开发阶段:灵感、纸、和苦行。 Most games go through three development stages, from concept to design to production. Think of them as flash, paper, and grind. 在第一阶段,纸有两个用处--记下你的创意,免得你往了。还有做为一个工具,向可以帮你把游戏市场化的人,提供参考。这个时候最好有个小演示,可以验证和修改你的想法。 In the first stage, the concept paper acts both as a letter to yourself - setting out your goals clearly so you wont lose sight of them - and as a sales tool for whomever takes the product to market down the road. Sometimes, this stage involves a working mini-prototype as well, which gives you a chance to experiment and revise your ideas. 下中间的阶段就是去吵架(快客说:对,我们现在就在吵架。),和美工、和动画、和音乐、和程序,去吵。把东西整出来,找到一个途径组织和落实你的想法。 The intermediate stage of design involves a lot of discussions with artist

文档评论(0)

hdhca0884 + 关注
实名认证
文档贡献者

该用户很懒,什么也没介绍

1亿VIP精品文档

相关文档